Changelog for DccNiTghtmare
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| Version 0.8 |
| Released: 2011-12-19 |
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- Added view frustum culling for shadows;
- map: Add object rotation to all axis;
- Created scene and sceneNode abstractions;
- New Bounding Box class;
- Added character info text when mouse over portrait;
- gui: defined mouse hint for all gui objects;
- gui: added object visibility flag;
- Added support to MacOSX;
- Added shader for texture splatting (splatting now can be via
ARB extensions or GLSL shader);
- Added money split;
- New models;
- New mission: Old software factory computer;
- New maps;
- dntMapEditor: Show mouse world coordinates;
- dntMapEditor: grid mode alternative on object XZ move;
- dntMapEditor: Tool to select and edit objects;
- Using code::blocks as default IDE for Windows build;
BugFixes:
- Fixed a bug that freezes the game when drinking a beer (thanks
to zerberros for the bug report);
- Fixed a bug that won't let remove of some objects from list;
- Fixed a bug when leveling up a skill with effects applied;
- Fixed white-shadows on some drivers;

