Changelog for erebus

erebus 0.5 updated: 16 weeks 4 days ago
Changelog:

Version 0.5 (2013/01/28)

FIXED Bug with combat routines, also meant difficulty levels didn't work
properly.
FIXED Current quest index would get reset when loading save games.
FIXED Pathfinding bug in some circumstances when removing scenery (e.g.,
doors).
FIXED Problem where player couldn't pick up items near NPCs.
FIXED Should display NPC's name rather than template.
FIXED "Bounce" effect for NPCs wasn't being saved.
FIXED Wasn't loading NPC "default" positions correctly; also made it so NPCs
return to their default positions when moving to another location, to
fix a problem where the player could teleport/move into another NPC's
position when moving into the location.
FIXED Non-magic Rings should be displayed in Misc tab for items window.
FIXED Extra strong hits shouldn't apply to ranged attacks.
FIXED Wasn't saving information on smoke effects for fire scenery.
ADDED New 3rd quest.
ADDED Wandering monsters (when resting, and randomly spawning).
ADDED Animated torch graphics.
ADDED Footsteps sound effect.
ADDED Paintings to 2nd quest.
UPDATED Changed player levelling, player stats now advance more slowly, to make
game more scalable to high XP levels.
UPDATED Leather armour no longer has minimum strength requirement.
UPDATED Improved graphics, now has a more consistent 3D look, and new wall
graphics.
UPDATED Improved door graphics.
UPDATED Display whether item is worn/etc in shop interface.
UPDATED Items that shop doesn't buy are now grayed out, and can't be selected.
UPDATED Made door opening sound quieter.
UPDATED Improved visibility detection of doors.
UPDATED Reduced size of "big" font on non-mobile platforms.
UPDATED Made keyboard movement smoother.
UPDATED Current weapon damage and armour rating displayed in stats window.
UPDATED Improved performance of loading/saving games.
UPDATED Lighting effects now defaults to off on Android and Symbian.

Version 0.4 (2013/01/01)

FIXED Don't crash in InfoDialog if fail to load picture.
FIXED Problems on Windows if Qt plugins not available: would crash when dying
or otherwise displaying an InfoDialog with a picture; music and sound
effects wouldn't work. Now distributed with all Qt plugins.
FIXED Corrected FPS reading.
FIXED Odd behaviour with kinetic scrolling when paused. Kinetic scrolling and
mouse pointer scrolling now works when paused.
ADDED Added Short Sword +1 to 2nd quest.
ADDED Added Ring of Bravery to 2nd quest.
ADDED Display text when enemies drop items when dying.
ADDED Quest names.
UPDATED Improved frame rate for faster systems (was previously capped at around
25 FPS, now allows up to 60 FPS).
UPDATED Improved graphics quality of smoke effect.
UPDATED Improved user interface behaviour of clicking on doors.
UPDATED Improved performance of path finding (also improves performance of
starting quests, and opening doors).
UPDATED Improved performance by not doing some calculations every frame (e.g.,
AI).
UPDATED Aligned side buttons to have equal widths.
UPDATED Unpause on any key press.
UPDATED Don't show game area before displaying quest information, when starting
game.
UPDATED Player's items in items window and trade windows are now sorted (by
category, then alphabetically)

Version 0.3 (2012/12/22)

FIXED Memory leak.
FIXED Rock scenery texture was sometimes drawn above player.
FIXED Lighting effects didn't work on Nokia 5800 when zoomed in.
ADDED New gameplay element: Terror.
ADDED Player can now be controlled via rogue-like keyboard controls.
ADDED Smoke effect for fires.
UPDATED Improved floor graphics.
UPDATED Improved rock scenery texture.
UPDATED More graphical scenery.
UPDATED Made some 1st quest boundaries more natural and cave-like.
UPDATED Allowed floor regions to be concave rather than just convex.
UPDATED Reduced required disk size for some NPC animations.
UPDATED Various user interface improvements.
UPDATED Player now stops moving if caught in a mantrap.
UPDATED Smoother progress bar reporting when loading quest.
UPDATED Alt+F4, and back button on Android, now asks if player wants to quit
game.
UPDATED More documentation.

Version 0.2 (2012/12/01)

FIXED Fixed crash on exit for Ubuntu.
FIXED Major memory leak when exiting a game.
FIXED Hitting and death animations weren't displayed correctly.
FIXED Improved NPC ranged combat behaviour.
FIXED Player graphic wasn't displayed when nearly but not quite off-screen.
FIXED Default save game filename was always the last day of the month.
FIXED In game text effects sometimes drawn on top of each other.
FIXED Fixed description for weapons with negative damage modifiers.
FIXED Made multitouch zoom work properly on touchscreens.
ADDED New quest.
ADDED Choice of starting characters: Barbarian, Elf, Halfling, Ranger or
Warrior.
ADDED More weapons: Dagger, Short Sword, Two Handed Sword, Shortbow.
ADDED Lighting effects (optional).
ADDED Background texture.
ADDED Interaction with scenery.
ADDED Friendly NPCs, that player can talk to.
ADDED "Kinetic"-scrolling for map view.
ADDED "O" button to centre of player's position.
ADDED Some tooltips (for non-touch platforms).
ADDED Some keyboard shortcuts.
ADDED Display total weight that can be carried on items window.
ADDED Autosave when game goes to background.
UPDATED Significantly reduced memory requirements of game.
UPDATED Improved pathfinding - player and NPCs can now navigate around each
other.
UPDATED Made status bars transparent.
UPDATED If more than one item to pick up, allow user to choose which items to
pick up.
UPDATED Replaced pop-up windowed dialogs with full-screen dialog (works better
for Symbian and Android in particular).
UPDATED Improved clicking behaviour on NPC/enemies.
UPDATED Improved effect of potion of healing.
UPDATED Removed goblin_champion.png graphics for now.
And lots more improvements...

Version 0.1 (2012/07/21)

First public release.

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