Changelog for Conquest: Divide and Conquer

Conquest: Divide and Conquer 1.2.4 updated: 20 weeks 6 days ago
Changelog:
  • Added victory options (75% control, 100% control, none).
  • Added one more zoom step further out. This is now the default.
  • Added French translation (thanks to Hyeron).
  • Added a new tip on game over.
  • Added turn complete hint.
  • Improved language support. Data/Languages/ and ModData/Languages/ are now scanned for available languages.
  • Improved zooming, it now has a constant duration instead of speed. Zooming in or out over multiple steps is speedier and more natural.
  • Improved blood emission.
  • Improved network code.
  • Improved battle resolution for alliance combat (thanks to Bianary).
  • Framerate is now capped at 75 instead of 59 when vsync is on.
  • EULA is now displayed on game start instead of account creation.
  • Fixed EULA typos (thanks to Hyeron).
  • Removed REVERSE ENGINEERING EULA clause.
  • Removed server --run flag. ConquestServer.exe now displays a console by default on Windows. When started through the client the console is hidden.

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Annonith is a
Duke Nukem 3D (EDuke32) gamer.
  • 03:41:40 Luojie is on windows XD
  • 09:03:20 ...
  • 09:03:39 you caught me.
  • 15:27:36 Thanks, berserk, added the game & screens
  • 16:20:04 BTW, one more interesting Kickstarter project: [url]
  • 16:20:29 Linux version requires 100K donations
  • 16:21:25 not that much for a good looking RPG in my opinion
  • 10:56:58 Upd: authors said that Linux port will be released anyway, even if they don't gather 100K, so feel free to support it