Changelog for Conquest of Elysium 3

Conquest of Elysium 3 3.06 updated: 1 year 13 weeks ago
Changelog:

VERSION: 3.06
New features and bug fixes
Old save files are not compatible with version 3.06.
Knowing certain spells grants the burn forest ability.
Catapult icon for siegable locations.
Improved message when no commander can receive a found item.
Tab to show items in army screen.
Added cancel button to 'choose participants' screen.
No assassinations at failed summoning battles.
AI has improved army strength assessments. Now takes army composition and more special abilities into account.
AI slightly more aggressive.
AI improvement for Enchanter and Barbarian.
New ability: combatcaster.
New magic item.
Space = Mark commander as done for the current turn only and goto next commander.
Always get to reenter serial key next time if you get an 'invalid serial key' message.
'b' exits burn forest screen.
No message when pressing 'b' for people who cannot burn forests.
Game remembers old ip address.
Bumper harvest could happen during a draught, fixed.
Background fades when viewing commander stats from main map.
Dragon hatchlings can burn forests.
Outpost, cloud castle and desert palace are now siegeable.
Some southern terrain could appear despite it being disabled, fixed.
Sometimes there was missing halberdiers in the King's castle, fixed.
Archmage was missing from his citadel, fixed.
Will o'the Wisp now only floating with no flying.
Villages around King's castle could in rare circumstances produce gems, fixed.
Poison cloud spells target random row instead of first row.
Lots of behind the scenes stuff to enable the Voice of El (new class) in a future patch.

Modding
New monster modding commands, including many special abilities and weapons.
Commands to modify the recruitment lists for a class.
Commands to create a new class.
Mod banners no longer shown after a game has started.
Game exits with error message on unknown mod command.
New command: titletextcolor.
New command: tablecolor.
New command: newmonster.
New commands: guibordertex, guiborderthintex, guititletex, guibordersquaretex, guiborder2tex, guiborder3tex, guibartex, guisbartex, guibardarktex, guihbartex.

Map Editing
New triggers: chainevent, maybechainevent.
New trigger: ownslocterr.
Event position -1,-1 = last location, -2,-2 = random location, -3,-3 = random land location.
Event position -4,p = have event at home of player p.
Max number of events for a map increased 1000 -> 3000.

Mac OSX
Mac OSX version now saves stuff in ~/.coe3 instead of in application bundle. Making saves remain through upgrades.

VERSION: 3.04

Ice Devil had incorrect MR, fixed.
Battle screens from independent fights that shouldn't be seen could sometimes flash by quickly, fixed.
Etherealness spells was sometimes targeted at ethereal beings, fixed.
Using extremely small map sizes would cause random map creation to hang, fixed.
Help screen updated.
The order of menu items in the misc menu was wrong, fixed.
Certain undead creatures now have the inanimate ability.
Typo fixes.
New mod commands: lighttextcolor and darktextcolor.
All special power shortcuts for Druid and Necromancer didn't work from map screen, fixed.

VERSION: 3.03
'F'
changed to remove fast units.
'S'
and 'f' can now be used to both select and deselect.
changed to remove slow units.
ALL
textures loaded on demand.
ARCHMAGE
citadel got extended vision.
BAD
default TEMP directory on Windows if environment variable is not set, fixed.
BARABARIAN
can create Totem poles.
BARBARIAN
starts with a random totem pole.
BOAR
Warrior and Werebear are unique reqruitments, Epona cavalry is not.
COMMAND
line switches are now passed through the Desura start script on Linux.
DAUGHTER
of Dvalin now pops 3 dwarves per months.
DESERTED
town could not be sieged, fixed.
DOTS
showing AP left were not always correct, fixed.
DRAGON
did not cost gold, fixed.
DWARF
costs adjusted
income penalty was incorrect, fixed
ETTIN
replaced both weapons with one magic weapon, fixed.
EXPERIENCED
Retiarius got disease causing net attack, fixed.
FASTER
scroll wheel zoom speed.
GAME
Over reveals score graphs and map.
GHOUL
claw replication power printed in weapon info.
HELLHOUND
can no longer bite and breathe at the same time.
IMPROVED
file name sanitation.
INCOME
overview shows modified income per terrain type too.
LESS
bright player colors.
LONGDEAD
triarius didn't have a long pike, fixed.
MAGES
will no longer cast fire resistance on fire elementals and similar.
MANFLAYER
is now fast.
MANTICORE
flick barb had wrong sound effect, fixed.
MAP
commands: Player -1 on events used for the player that triggered the event.
editor map size incorrectly limited to 127, fixed.
METEOR
crash site is now revealed to the entire world.
MIND
Slime Horror had broken confusion, fixed.
MINDLESS
beings can no longer get mental afflictions.
MODDING
& Map Editing
MOUND
king can start with magic items.
MOUNTED
Ancestral Barbarians are now fast.
scout for barbarian.
MUMMY
has an equipable touch of the dead.
NECROMANCER
sensed dead animals too, which does not correspond with what can be raised, fixed.
NEW
Features
Hero messages has a goto commander button.
ability: Non magical invulnerability.
NOT
possible to make druid major summon in brigand lair, fixed.
ONE
new spiritism spell.
OPTIONAL
score graphs.
PERFORMANCE
improvements, especially for large maps.
PLAYER
out messages will say who defeated the player.
PORTALS
could cause game to crash during AI movement, fixed.
REANIMATED
target didn't always follow reanimator automatically (bolt of unlife, doppelgangers), fixed.
REMOVED
flicker when moving with keyboard.
RUNE
Smith now requires dwarves of appropriate type to create elite dwarves. No more force growing from the Dvala, so she no longer needs to be present.
SEASON
show on network wait screen.
SHORTCUTS
for necromancer powers.
SINGLE
player games no longer have a 'Conan's turn' message before every turn (old games are not affected).
SOME
new or altered sprites.
shortcuts changed so they can work from map screen too.
stat changes.
SOUND
effect for vampire transformation.
system shut down properly on exit now.
THERE
was a small chance for a stop/junk sprite to appear in mountains, fixed.
TROLL
forests can now be burned down.
TWEAKS
& Bug Fixes
TYPOS
fixed.
UPDATED
manual
VAMPIRE
could not upgrade, fixed.
VERY
limited modding support is now available.
WATCHTOWER
sightings not updated correctly to allies in network game, fixed.
YEAR
shown in season popup.
YOU
now get to play one turn after defeat when using --battlereports in order to see the last battles.
OTHER
/- to select/deselect 10 unit of a specific type at once.
2 new random events.
Demilich.
Effigy.
F5 to view score graphs (if enabled) during 'Conan is playing' in network play.
It is now possible to plant Shadow Trees in cannibal villages.
No terrain popup when mouse is inside income or commander box.

Version 3.00
* CoE3 released

Beta - Will be released Feb 2012

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