Changelog for Conquest of Elysium 3
New features and bug fixes
Old save files are not compatible with version 3.06.
Knowing certain spells grants the burn forest ability.
Catapult icon for siegable locations.
Improved message when no commander can receive a found item.
Tab to show items in army screen.
Added cancel button to 'choose participants' screen.
No assassinations at failed summoning battles.
AI has improved army strength assessments. Now takes army composition and more special abilities into account.
AI slightly more aggressive.
AI improvement for Enchanter and Barbarian.
New ability: combatcaster.
New magic item.
Space = Mark commander as done for the current turn only and goto next commander.
Always get to reenter serial key next time if you get an 'invalid serial key' message.
'b' exits burn forest screen.
No message when pressing 'b' for people who cannot burn forests.
Game remembers old ip address.
Bumper harvest could happen during a draught, fixed.
Background fades when viewing commander stats from main map.
Dragon hatchlings can burn forests.
Outpost, cloud castle and desert palace are now siegeable.
Some southern terrain could appear despite it being disabled, fixed.
Sometimes there was missing halberdiers in the King's castle, fixed.
Archmage was missing from his citadel, fixed.
Will o'the Wisp now only floating with no flying.
Villages around King's castle could in rare circumstances produce gems, fixed.
Poison cloud spells target random row instead of first row.
Lots of behind the scenes stuff to enable the Voice of El (new class) in a future patch.
New monster modding commands, including many special abilities and weapons.
Commands to modify the recruitment lists for a class.
Commands to create a new class.
Mod banners no longer shown after a game has started.
Game exits with error message on unknown mod command.
New command: titletextcolor.
New command: tablecolor.
New command: newmonster.
New commands: guibordertex, guiborderthintex, guititletex, guibordersquaretex, guiborder2tex, guiborder3tex, guibartex, guisbartex, guibardarktex, guihbartex.
New triggers: chainevent, maybechainevent.
New trigger: ownslocterr.
Event position -1,-1 = last location, -2,-2 = random location, -3,-3 = random land location.
Event position -4,p = have event at home of player p.
Max number of events for a map increased 1000 -> 3000.
Mac OSX version now saves stuff in ~/.coe3 instead of in application bundle. Making saves remain through upgrades.
Ice Devil had incorrect MR, fixed.
Battle screens from independent fights that shouldn't be seen could sometimes flash by quickly, fixed.
Etherealness spells was sometimes targeted at ethereal beings, fixed.
Using extremely small map sizes would cause random map creation to hang, fixed.
Help screen updated.
The order of menu items in the misc menu was wrong, fixed.
Certain undead creatures now have the inanimate ability.
New mod commands: lighttextcolor and darktextcolor.
All special power shortcuts for Druid and Necromancer didn't work from map screen, fixed.
changed to remove fast units.
and 'f' can now be used to both select and deselect.
changed to remove slow units.
textures loaded on demand.
citadel got extended vision.
default TEMP directory on Windows if environment variable is not set, fixed.
can create Totem poles.
starts with a random totem pole.
Warrior and Werebear are unique reqruitments, Epona cavalry is not.
line switches are now passed through the Desura start script on Linux.
of Dvalin now pops 3 dwarves per months.
town could not be sieged, fixed.
showing AP left were not always correct, fixed.
did not cost gold, fixed.
income penalty was incorrect, fixed
replaced both weapons with one magic weapon, fixed.
Retiarius got disease causing net attack, fixed.
scroll wheel zoom speed.
Over reveals score graphs and map.
claw replication power printed in weapon info.
can no longer bite and breathe at the same time.
file name sanitation.
overview shows modified income per terrain type too.
bright player colors.
triarius didn't have a long pike, fixed.
will no longer cast fire resistance on fire elementals and similar.
is now fast.
flick barb had wrong sound effect, fixed.
commands: Player -1 on events used for the player that triggered the event.
editor map size incorrectly limited to 127, fixed.
crash site is now revealed to the entire world.
Slime Horror had broken confusion, fixed.
beings can no longer get mental afflictions.
& Map Editing
king can start with magic items.
Ancestral Barbarians are now fast.
scout for barbarian.
has an equipable touch of the dead.
sensed dead animals too, which does not correspond with what can be raised, fixed.
Hero messages has a goto commander button.
ability: Non magical invulnerability.
possible to make druid major summon in brigand lair, fixed.
new spiritism spell.
improvements, especially for large maps.
out messages will say who defeated the player.
could cause game to crash during AI movement, fixed.
target didn't always follow reanimator automatically (bolt of unlife, doppelgangers), fixed.
flicker when moving with keyboard.
Smith now requires dwarves of appropriate type to create elite dwarves. No more force growing from the Dvala, so she no longer needs to be present.
show on network wait screen.
for necromancer powers.
player games no longer have a 'Conan's turn' message before every turn (old games are not affected).
new or altered sprites.
shortcuts changed so they can work from map screen too.
effect for vampire transformation.
system shut down properly on exit now.
was a small chance for a stop/junk sprite to appear in mountains, fixed.
forests can now be burned down.
& Bug Fixes
could not upgrade, fixed.
limited modding support is now available.
sightings not updated correctly to allies in network game, fixed.
shown in season popup.
now get to play one turn after defeat when using --battlereports in order to see the last battles.
/- to select/deselect 10 unit of a specific type at once.
2 new random events.
F5 to view score graphs (if enabled) during 'Conan is playing' in network play.
It is now possible to plant Shadow Trees in cannibal villages.
No terrain popup when mouse is inside income or commander box.
* CoE3 released
Beta - Will be released Feb 2012