Changelog for Conquest of Elysium II
Version 2007
* New class: King of the Deep
* New arch demon
* Major stability improvements
* Linux 64-bit compatible
* New end screen
Version 2004c (for Linux demo only)
* Uses the Illwinter Game Installer
* New end screen
Version 2004b
* Minor stability improvement
Version 2004
* One new monster
* Frogs etc. move faster in swamp
* Stability improvements
* Uses SDL in Linux
* Supports alt+ret (fullscreen), alt+tab (minimize) in Linux
* New intro screens
* No end screens in full version
Version 2002
* New computer player, the archmage
* Improved switches (use --help to see them)
* Cost for Druid summoning is displayed properly
* New Druid ability, Call the counsil of beasts
* Two new monsters
* OS X support is added
Version 2001d
* Colour problems on windows corrected
* Timer fix for windows 2000
* 'maxrt too high' bug fixed
* 'no one was poisoned' bug fixed
Version 2001c
* Linux version no longer requires the Xxf86dga library
* -v switch to display version number
Version 2001b
* Solaris intro bug fixed
version 2001 * Much improved windows support
* Now runs on Linux and Solaris too
* One new monster
* Some bug fixes
version 2000 jubilee
* Improved computer AI for enchanter, shaman, druid
and witch.
* Adjusted prices for shaman, maharaja, dragon lord,
barabarian, orc warlord
* new monsters: the rotking, magic mushroom, etc
* new artifacts
* bug: artifacts without functions. Fixed.
* bug: impossible to burn some jungles. Fixed.
* bug: elf king stopped collecting forests when
the daoine sidhe died. Fixed.
* New computer player, the ancient vampire
* bug: incorrect info for gallows. Fixed.
version 2.2
* Updated graphics library. Hopfully the game
will support more video-cards now.
* Entering battle uses up all remining ap.
version 2.1
* Maximum number of troops increased from
7500 to 50000 and maximum number of commanders
increased from 100 to 250.
* Save files are now usually smaller
version 2.0
* This was the first pc version

