Changelog for Static Friction
In this new version, pretty much every faction gets a bit more overpowered. There's a new class of Cube slow heavy units, Cruisers, with a new base to produce them. Cube also get a new Heavy Scout, with much shorter vision radius than the traditional Scouts but more hitpoints and damage. GC gain the Aphid, with a multi-laser dish capable of tearing through anything lightly armoured. Kuvalus get a Cruiser base, with only one Laser Cruiser at the moment (but more cruisers to follow, probably). And Biomass get buildpics, so you can finally see what building you're clicking on. Biomass Burrows now work, most of the time, except for when they inexplicably crash the program - don't know why they do this, but I suspect it's the AI code, so they should be fine for multiplayer matches. I hope.