Changelog for Battle for Wesnoth

Battle for Wesnoth 1.10.1 updated: 12 weeks 3 days ago
Changelog:

Version 1.10.1:
* Add-ons server:
* Reject add-ons with names or titles that begin with a WML text format
markup character (any of *, `, ~, {, ^, }, |, @, #, <, &)
* Campaigns:
* Son of the Black Eye:
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
Civil War
* Tutorial:
* Fixed bug #19316: Narrator messages are now translated.
* Replacd $unit.type by $unit.language_name to make a string completely
translateable.
* Under the Burning Suns:
* Made it so that Kaleh gets the default AMLA after he's been fully
upgraded
* Language and i18n:
* New translation: Ukrainian
* Updated translations: British English, Chinese (Simplified), Dutch,
Finnish, French, Galician, German, Hungarian, Indonesian, Irish, Italian,
Latin, Norwegian, Old English, Polish, Portuguese (Brazil), Serbian,
Spanish
* Multiplayer:
* Fix an accidental terrain type change in Isar's Cross
* Fix attacker side being human in 6p_Team_Survival (bug #19400)
* Music and sound effects:
* Replaced some of the wolf hit sounds with lower-pitched ones
* User interface:
* Fixed excessive idle CPU usage in story screens without story text
* Made add-ons with markup characters at the start of their titles
display normally in the add-ons management dialogs (e.g. without colors)
* Whiteboard
* Fixed bug #19369 : Using planning mode can cause losing ability to move my
units
* Fixed bug #19408 : Crash shortly after executing invalid multi-turn move
* Miscellaneous and bug fixes:
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
platforms using XDG layout (no compiled-in preferences path override,
bug #19318)
* Fixed unit sound animation timings wherever {SOUND:SLOW}, {SOUND:POISON},
and several macros from animation-utils2.cfg are used (see bug #19274)
* Restart is no longer required to toggle desktop notifications
* Show base terrain description if none for overlay (bug #19411)
* Fix bridge/rail transitions to each other
* Fixed: A possible NULL-pointer deference in get_unit_type_function.
* Changed: Default man installation directory now confirms to FHS.
* Make wolf rider raise head if and only if unit is submerged
forums.wesnoth.org/viewtopic.php?f=4&t=36212

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Annonith is a
Duke Nukem 3D (EDuke32) gamer.
  • 03:41:40 Luojie is on windows XD
  • 09:03:20 ...
  • 09:03:39 you caught me.
  • 15:27:36 Thanks, berserk, added the game & screens
  • 16:20:04 BTW, one more interesting Kickstarter project: [url]
  • 16:20:29 Linux version requires 100K donations
  • 16:21:25 not that much for a good looking RPG in my opinion
  • 10:56:58 Upd: authors said that Linux port will be released anyway, even if they don't gather 100K, so feel free to support it