Changelog for Zero-K

Zero-K 0.9.9 updated: 4 weeks 4 days ago
Changelog:

Version number++ because the number bloat was getting really silly.

General
* Fixed smart retargeting of slow weapons
* Fixed marker placement when units are transfered due to lag/AFK
* Fixed solars closing and "under attack" sounds playing when "hit" by a friendly Outlaw
* Aircraft factories float rather than resting on seafloor
* Chicken: Replaced egg AI selections with a single egg modoption

Balance
* Fixed an issue where missile cruiser had considerably lower stats than intended
* Fixed torpedo frigates not having sonar
* Fixed EMP missile homing when it should not
* Screamer missiles are free to stockpile
* Scorpion has a new multi-stunner special attack

GUI
* Jumpjet GUI is drawn for queued orders even if the last order in the queue is such that the start position of jump is not precisely known (construction, area orders)
* Removed the massively annoying blinking of point tracker
* Initial States includes gunship strafe

Graphics
* Bigger Jack model

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Dungeon Crawl Stone Soup gamer.
  • 18:03:26 just check in from time to time so we know everything is alright...
  • 21:56:51 Here is a game [url]
  • 23:02:05 [url] anybody spot this? LOL tons of games
  • 16:53:34 yeah but's for win****
  • 21:22:52 [url] Here it is, for linux as well.
  • 18:12:33 ...and all links are dead.
  • 09:53:29 [url]
  • 00:17:34 [url] Beans Quest Preorder for linux, $4.99, I wont pay,