Changelog for Zero-K
Merry Christmas! Just a small update to keep your game experience in top shape for when Santa comes. Even for those of you who were more naughty than nice. Enjoy!
== Balance ==
* Flamethrower units do not avoid shooting friendlies (prone to labhax)
* Djinn automatically deploys when idle
* Restore old vehicle slopemods. They are now better at climbing hills.
== Graphics ==
* New heatray impact GFX
* Dante and Bantha have idle anims
* Fixed some irregularities with Dante's flamethrower
== UI ==
* Unit icons rotate to face camera
* Improved bomber dive tooltip
== Misc. ==
* Optimizations for terraform texture handler and reclaim HP handler
* Image Preloader is always on; disables itself if running after game start
* Units are instantly transferred when a player resigns using the give-when-afk system
* Fix Thug error on death

