Changelog for Boson
* New fog of war system
* Fixed problem with shaders and teamcolor, made textured and teamcolored meshes possible
* BosonConfig scripts
* Unit models are improved by recalculating normals
* Fixed bug with player color display in start game page
* Ground/unit shaders can be toggled on/off independently
* Added map/savegame converter program
* Distant units are shown as icons
* Improved detection of Python libraries
* Bullet trails work again
* Map preview for the newgame widget
* Improved detection of KDE libraries
* Missiles now continue moving towards destroyed targets
* Fixed minimap rendering
* Internal redesign of minimap code
* Several bugfixes/imporvements to cmdframe's production buttons
* Game can now be started with explored map
* Display list of requirements for a production
* Mouse wheel zooms minimap
* Fixed/improved KDE/Python/... detection by the cmake build system
* New (internal) architecture for unit orders
* Rendering speed improvements
* Radar jammers
* Some licensing issues resolved
* Improved airport model
* some gcc 4.1 and 4.2 fixes
* Removed a lot of debug output
* Workaround for broken MESA based OpenGL drivers
* Fix libGL.so loading: it must be loaded with RTLD_GLOBAL flag (which QLibrary can't do), so we use our own code for dlopen()ing libGL.so now
* Don't install some debugging application

