Changelog for Descent 2 (D2X-XL)
v1.15.290
Fixed: D2X-XL crashed when a destroyed robot dropped items not available in D2X-XL (due to errors in the mission)
v1.15.289
Fixed: Rendering colored segments (water, lava) didn't work right anymore
Fixed: Re-enabled some code to unstick objects, so player ships (hopefully) won't get stuck in robots anymore when colliding with them
v1.15.288
Fixed: When enabling custom weapons and playing a level that has some, then leaving the level, disabling custom weapons, and playing the same level again, custom weapons were still enabled
Changed: The option that makes gatling guns start to fire with a delay has been moved from the sound to the gameplay options menu. When this option is enabled, gatling gun fire will be delayed even if the gatling rotation sound is turned off or not available; in that case you will just not have an audio feedback for that like you have when the spinning sound is there.
New: The new game menu now also has an option to disable custom weapons
v1.15.287
Fixed: Some areas in rendered movies were rendered black instead of white
v1.15.286
Fixed: The credit screen's background image wasn't rendered properly
Fixed: You couldn't enable mods in the new game menu anymore
Fixed: The last custom background used while playing a mission was kept for the main menu after playing
v1.15.285
Fixed: When particle collision handling was enabled, the program could hang or crash
v1.15.284
New: You can now disable custom weapon mods via the gameplay options and more multiplayer options menus
v1.15.283
Fixed: Players frequently couldn't fire shots and/or couldn't be hit in multiplayer games (usually this went away when closing the multiplayer session and starting a new one without terminating the program)
Changed: D2X-XL will not override custom weapon info (from custom HAM files) for multiplayer games by resetting weapon info to the Descent 1/2 default values anymore
v1.15.282
Fixed: With lightmap based lighting levels were completely bright
v1.15.281
Fixed: Levels containing pre-computed colored light (from DLE-XP) were rendered pitch black when the lighting method was set to 'basic'

