Changelog for Soldier of Fortune
he 1.06a patch for Soldier of Fortune for Linux contains the following
improvements upon version 1.06 of the game:
- Fixed OpenAL bug with tiny .WAV files
The 1.06 patch for Soldier of Fortune for Linux contains the following
improvements upon version 1.05 of the game:
- Protocol compatible with v1.06 Windows client
- Tweaked OpenGL library loading
- Upgraded to current OpenAL spec (stable-pre-1-0 no longer
needed)
- Added support for multi colored names in the score board
- Added RED/BLUE team support in CTF
- Added CONTROL Deathmatch Option
- Added RED/BLUE team support into CONQUER deathmatch
- Added downloads of menu .rmf files for deathmatch levels
- Added downloads of bot pathing files for deathmatch levels
- Fixed remote server calls for any call requiring a string
with spaces in it use single quotes instead of double quotes.
- General revisions to the AI, improving enemies' awareness,
mobility, and tactics.
- Multiplayer mode 7, "Conquer the Bunker"
- Integrated and optimized Rich Whitehouse's bot code
resulting in the first SOF Bot
- Waypoint editing system for use with the SOF Bot
- Fixed download issue with skies
- Changed the game to try to initialize any .PAK file in the
game directory, not just pak#.pak files

