Changelog for Balanced Annihilation

Balanced Annihilation 7.50 updated: 1 year 50 weeks ago
Changelog:

7.42-->7.50
- Fixed EMP affecting units that weren't supposed to be
- Fixed 2 crashes related to ATI cards

- Reverted both HLT hitpoints change back to 7.31 levels.
- Arm HLT buildtime raised (9575->12500)
- Core HLT buildtime raised (9622->12650)
- Pitbull, Viper damage reduction restored when closed (50%)
- Idle autoheal reverted.
- Antinuke now stockpiles again (build cost reduction remains in place).
- Fighter HP upped from 50->125.
- T2 bombers now line-bomb again but with less saturation (more like an improved t1 bomber)
- T2 bombers now release their bombs as they fly over their target not before
- EMP bomber has been modified to similar rules to the above and reintroduced.
- Arm Blade HP increased (1800->2675), weaponry changed a bit (bit more burst damage with longer reload).
- Restored cruise altitudes on aircraft.
- Unit kidnap preventing is now a mod option, select "All", "Commanders Only" or "None" at your leisure (Default: Commanders Only).
- Core Goliath HP decreased (8200->7000).
- Core Tremor HP increased (2045->2700).
- Arm Gremlin acceleration increased.
- Arm Maverick now aims faster and unholsters guns more swiftly.
- Arm Recluse missile accuracy increased.
- Arm Spider LOS range increased (360-550) - use them as scouts for Recluses
- Core Termite metal/energy costs decreased 10%, weapon now fires faster for less damage (same dps).
- LRPCs now gain a bit less range from height (heightmodboost 20->10)
- Energy converter conversion should now better match 7.31 metal makers
- Packo/Sam reloadtime and damage cut (faster shooting, sameish DPS).
- Bantha is EMP resistant (was in 7.42 but not changelog)

- A few effects improvements (krog heatray, bantha cannons, vulcan shell casings, etc)

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