Changelog for Lost Labyrinth

Lost Labyrinth 4.6.3 updated: 1 year 44 weeks ago
Changelog:

Features:
- quickbar totally reworked. We can now store not only items in there but also spells and the abilities fighting styles and spellweaving. we can simply drag&drop the spells icons in there from the spell menu
- all spells have icons now
- the pieces of the staff of the last covenant are placed in different rooms now. f.e. we have to slay the ancient hydra to see if she guards a piece of it
- new button to access all the skills that need activation (f.e. climbing, mystic bolt)
- item durability. items do not have a chance to break anymore. they have a value that decreases with usage. when it reaches 0 the item breaks
- new craft/enchanting system for weapons
- new merchant in a room
- new lore: demon lore
- new items: maul, sunstar (fire + light morningstar), 3 new magic armors and 3 new magic kite shields, adventurer's hat, helm of mana, gloves of pickpocketing, talisman of the sun, book of sorcery, doombringer
- new black magic spell: vampiric aura
- new fire magic spells: inferno, soul of fire
- new druid magic spells: reincarnation, calm
- new star magic spell: blessing of the stars
- new illusion spell: nightmare
- 7 new monsters (extended version only)
- new big monsters: great dragon, greater demon
- fletchery can now be used to enchant ammunition with gems
- ingame descriptions of what each fighting style does
- fighting styles has been reworked and significantly improved

Balancing:
- merchants no longer repair/recharge anything
- using the nexus now removes summoned items
- fighting in armor and spellcasting in armor merged to "armor mastery" which gives us both benefits
- no longer loose scrolls and mana if spell is aborted or cannot be cast due to level limit
- no longer loose sacrificed items if spell is aborted or item not valuable enough
- goddess of wisdom and health now give double maxlife and maxmana
- leyline contact now doubles effectivity of crysolites

Bugfixes:
- magical weapons can properly harm Ghosts again
- loading/saving bug when doing it very often fixed

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