Changelog for Lips of Suna
This release has substantial changes over the previous version. We have migrated to Ogre3D in order to reduce the work required by developing the graphics engine, as well as to get access to new features, such as rendering heightmaps, skyboxes, drop shadows and more dynamic particle effects. Large parts of the gameplay and the underlying code have also been revisited in hopes of improving the user experience and making it easier to add new content and features. The most important changes are listed below.
New graphics engine based on Ogre.
New keyboard-friendly user interface.
Added an overworld map area.
Added primitive labyrinth dungeons.
Added landmark objects that are visible from distance.
Added several new spells, skills and monsters.
Spells and skills can be unlocked by completing quests.
More responsive controls and better hit checking for attacks.
Several improvements to the AI.
Added random item fetching and NPC killing quests.
Added unique attacks and strategies for certain monsters.
Added cel-shading and outline rendering.
Added some new character creation settings.
Added an object specification browser to the editor.
Large rewrites to make adding and maintaining content easier.