Changelog for Revenge Of The Cats: Ethernet
What's new?
===========
Prototype 5+dev2
----------------
- Server crash fix (currently ony in linux version)
- Bugfixes
Prototype 5-testing
-------------------
Released: Dec. 16, 2011
- Support for Infantry arenas.
- Fixed zone mechanics and demo recording.
- Improved UI (both functionally and visually).
- Changed default key-bindings: "t" for chat, "shift t" for team chat.
- New disc: Explosive Disc
- New way to configure loadout: Hotkeys load a pre-configured loadout
and only the first slot can be exchanged on-the-fly.
- New menus: "Edit Loadouts", "Switch Team" and "Arena Admin".
- B.O.U.N.C.E. has been moved from the red/blue into the orange/green
weapon category. To compensate for bypassing the shield, its damage
has been reduced.
- B.O.U.N.C.E. can now annihilate enemy projectiles.
- The mines now work and look more like conventional explosives and
have been put into the orange/green weapon category.
- Repel Discs cut anchoring in half rather than zeroing it.
- Revert influence of the shooter's momentum on the battle rifle's
projectiles' trajectory back to the way it was in prototype 3.
- Improved disc target tracking a little
- "Smart" crosshair.
- Connecting players automatically join the team with less players.
- Although functionally unchanged, the "damage buffer" is now
presented more like a classic energy shield.
- The more unusual mechanics have been turned into to CAT
equipment items to make them more noticeable.
- Tweaked battle rifle projectile bounce sound and visuals.
- Mission Editor: Ignore locked or hidden objects when ray-casting.
- Bugfixes & lots of other minor improvements.

