Changelog for Quake 4
Quake 4 1.4.2 updated: 6 years 5 days ago
Changelog:
- player lean, player models lean in the direction of movement
use g_playerLean to scale or disable the effect (client side) - fix wallhugging on ramps
fix also makes ramps slightly faster - horizontal speed fully maintained when crouch sliding and hitting a ramp
previous version had a little dip
1.4.1 had a bug that caused a sharp speed drop (this is also fixed) - RG ammo box 10->7
- si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
- predict weapon changes for the local client. more responsive on high ping
(can be turned off with net_clientPredictWeaponSwitch 0)
- revert the projectile code to 1.4.0, not trying to predict projectiles anymore
the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
(was causing too many bad artifacts) - reworked the hit sounds / hit feedback propagation. fixed skipping problems
- change network demo extension to include the protocol number
for Quake 4 1.4.2, the extension is .ndmo85 - fix network demos not setting the si_fps value properly
- fix client prediction being irregular when connected to a TV repeater
- added r_skipSky for a cheap black sky
- fix a crash in single player (sound related)
- fix several SMP-related crashes
- fix a crash in autodownload server
- hud_showSpeed cvar (shows current horizontal speed)
- hud_showInput cvar (shows the input state to learn how to make particular moves)
- hud_InputPosition, alters where the showInput feedback is displayed
- hud_InputColor, alters the highlight color of the showInput feedback
- s_useOcclusion no longer cheat protected (can be changed by network clients now)
- no gauntlet spinup time, damage is immediate now
- bse_rateLimit defaults to 3, showing all shotgun pellet impacts
- added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
- updated reference netdemo included for performance tests: id_perftest.ndmo85

