Changelog for Quake 4

Quake 4 1.4.2 updated: 4 years 48 weeks ago
Changelog:
  • player lean, player models lean in the direction of movement
    use g_playerLean to scale or disable the effect (client side)
  • fix wallhugging on ramps
    fix also makes ramps slightly faster
  • horizontal speed fully maintained when crouch sliding and hitting a ramp

    previous version had a little dip
    1.4.1 had a bug that caused a sharp speed drop (this is also fixed)

  • RG ammo box 10->7
  • si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
  • predict weapon changes for the local client. more responsive on high ping

    (can be turned off with net_clientPredictWeaponSwitch 0)

  • revert the projectile code to 1.4.0, not trying to predict projectiles anymore
    the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
    (was causing too many bad artifacts)
  • reworked the hit sounds / hit feedback propagation. fixed skipping problems
  • change network demo extension to include the protocol number
    for Quake 4 1.4.2, the extension is .ndmo85
  • fix network demos not setting the si_fps value properly
  • fix client prediction being irregular when connected to a TV repeater
  • added r_skipSky for a cheap black sky
  • fix a crash in single player (sound related)
  • fix several SMP-related crashes
  • fix a crash in autodownload server
  • hud_showSpeed cvar (shows current horizontal speed)
  • hud_showInput cvar (shows the input state to learn how to make particular moves)
  • hud_InputPosition, alters where the showInput feedback is displayed
  • hud_InputColor, alters the highlight color of the showInput feedback
  • s_useOcclusion no longer cheat protected (can be changed by network clients now)
  • no gauntlet spinup time, damage is immediate now
  • bse_rateLimit defaults to 3, showing all shotgun pellet impacts
  • added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
  • updated reference netdemo included for performance tests: id_perftest.ndmo85

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Annonith is a
Duke Nukem 3D (EDuke32) gamer.
  • 03:41:40 Luojie is on windows XD
  • 09:03:20 ...
  • 09:03:39 you caught me.
  • 15:27:36 Thanks, berserk, added the game & screens
  • 16:20:04 BTW, one more interesting Kickstarter project: [url]
  • 16:20:29 Linux version requires 100K donations
  • 16:21:25 not that much for a good looking RPG in my opinion
  • 10:56:58 Upd: authors said that Linux port will be released anyway, even if they don't gather 100K, so feel free to support it