Changelog for Dungeons of Dredmor

Dungeons of Dredmor 1.0.10 updated: 1 year 14 weeks ago
Changelog:

Dredmor News
Now that things are a little more organized on the Odin front, and now that our days are no longer a giant sink-hole of meetings and job interviews, we’ve found some time to finish pushing that patch out the door. A beta should be floating through the IRC channel any day now; at that point, we’ll have a week of testing, and then we will push everything to Steam, Desura, and the Humble Bundle. The current changelog is below the cut, as well as a handful of Odin teasers.

  • FIXED: Invisibility now works as it says on the tin.
  • FIXED: Blackjack works again.
  • FIXED: Added a flag to targetHitEffects that lets them apply before, or after, the target combat calculation.
  • FIXED: “Playing for Both Teams” achievement now works.
  • FIXED: bookshelf crashing bug w/bony wand recipes
  • FIXED: Some timing exploits.
  • FIXED: A number of load/save corruption issues.
  • FIXED: Uberchests not opening after you load and save.
  • FIXED: You can now load more than one mod on OS X.
  • FIXED: The Mace of Windu now uses the correct art.
  • FIXED: Item spawning on levels 11-15 now works correctly. Additionally, mods can now create items up to Level 20.
  • FIXED: Installing all the skill mods will no longer overflow the main mod loader screen.
  • FIXED: Area of effect related crashes.
  • FIXED: manTemplateDB.xml now loads in a mod.
  • FIXED: Crash when doubly polymorphed.
  • FIXED: You can no longer eat your own belt by right-clicking it.
  • FIXED: You can now start the game with pants.
  • FIXED: Magic reflection now reflects missile spells.
  • FIXED: Game now remembers which mods have been loaded.
  • FIXED: Invisible Geometries may finally work as intended.
  • MECHANICS: Changes to combat ordering. The new combat ordering is as follows:
    • If you dodge, no damage.
    • If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack.
    • If your opponent counters, counterattack!
    • If your opponent blocks, 1/2 damage.
    • Else, normal damage.
    • At present, this only affects melee combat.
  • UI: Ubercrafting now has filters and a grid mode.
  • NEW CONTENT: some new rooms.
  • NEW CONTENT: about a bajillion new, evil traps.
  • UI: Autosaves now auto-save once every 5 minutes in addition to before going down (and up) stairs.
  • Upgraded SDL to version 1.2.15, fixing the bad things that happen on OS X (and no doubt introducing new bad things.)
  • Rewrote the entire audio engine. This is going to end well.
  • Removed all of the SDL_Image code.
  • New features for modders:
    • Scale: the ability to scale damages/effects in spells by a primary and a secondary stat
    • Randomized Resistance and Damages for Items
    • Generic Item Classes for Sacrifices
    • Removal of Buffs by Name
    • Counter, Block, Dodge, and Critical Hit Triggers
    • Booze and Food Consumption Triggers
    • Monster Cast on Death Triggers.
    • Taxa can now be applied to specific monster types, not just the species category.
    • Monsters now have per-type item drops.

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