Changelog for OpenClonk
OpenClonk 3.3 changes
=====================
+ map creator: don't crash when using a template within itself (#534)
+ Draw particles with subpixel precision
+ do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled)
+ Don't crash on Call()
+ Hold a reference to the temporary proplist used in case of script errors
+ update: Log an error message when extracting the update program fails
+ Make dedicated server compile with fmod
+ Script: continue in a do-while loop jumps to test instead of start of loop
+ Fix #including a definition that has local variables with proplists
+ gtk: Make the window fullscreen even when not changing the resolution
+ Fix missing mouse cursor in fullscreen without resolution change
+ Adapted stone door to open for all players if set team == 0
+ Fix walking animation with xdir=0 (#887)
+ Producers: consume required material (#885)
+ Win32: Mark OC "DPI aware" (#891)
+ Abort SimFlight if no more movement can occur (#914)
+ Fix incorrect reloading of animations (#837)
+ Fixed a typo in Tutorial01
+ Fix Call() in global context (required for ScheduleCall)
+ Attached objects with SolidMask (slave elevator case) can carry objects
+ Fix C4Command::Jump, i.e. jumping as part of pathfinder.
+ Fix snow melting in lava/durolava
+ fix material conversion on insertion into converting liquid
+ Fix SolidMasks not moving objects if the top left of the landscape was solid
+ fix typo in catapult script
+ Cleanup main texture map. Remove unused and duplicate entries. Added Earth-earth.
+ Fix crash when INT_MIN/-1 and INT_MIN%-1 in C4Script
+ Fix sound volume when using OpenAL
+ Comment out assertion on cleaning up script engine after a round
+ Fix an assertion in the network lobby

