Changelog for Hedgewars
0.9.16 -> 0.9.17:
+ New theme, Cave
+ New voicepack, Hillbilly
+ More attractive mission screen with previews
+ Chat timestamping, links, input history, tab completion
+ AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
+ Errors/warnings in chat instead of popup boxes
+ Mousewheel to change hog/weapon counts in game creation
+ Refresh DLC page on access, display notice if DLC page is not accessible
+ Team colours changed, again
+ Land texture on maps using mask of black
+ Spread clouds/flakes over near/far layers for more 3D
+ Team coloured RC/airstrike
+ Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
+ Sticky mines, mines activate 1s after use in infinite attack mode
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions
+ Minor theme optimisation, Optional SkyR
+ Camera follows melon, clusterbomb, gas cloud
* More fixes to fullscreen/window resize on non-Linux systems
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
* Keep mouse from jumping around when ammo menu is active
* Hogs can now move after trapping another hog in a portal loop
* ctrl-w no longer closes engine window
* Fix bugs in blowtorch angle/direction
* Fix playing notes on the piano
* Fix some colours in greyscale 3D
* Fix Lua overrides of map config
* Girders no longer make windows in tunnels
* Prevent some more escaping through border, firepunch, pickhammer
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
* Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc

