Changelog for HackWars
Hey guys, We ran an update tonight and there is one small change included. We've changed the CPU usage formula for when using a damaged attack port. On the old system it was a linear 1:1 ratio so that every 1 health point you lost the port uses an additional 1% of the maximum CPU load of your system. With the new system it is not longer as linear. With the starting CPU the usage will remain linear, however with each new CPU you buy the formula becomes slightly less linear. We've included this on an experimental basis. In theory it should make it a little easier to run multiple attack ports at once or include an extra watch while you attack. We realize that things may not be perfectly balanced at first, so we'd like some feedback as to what players think. If things have become to easier or to hard please let us know so we can adjust the rates.

