Changelog for Altitude

Altitude frequently updated updated: 1 year 33 weeks ago
Changelog:

Added "secondary assist" tracking for passes leading to an assist on goal
Added "Goal +50" and "Assist +30" text indicating XP gained when you contribute to a goal
Updated JSON entry for "goal" -- added attribute "secondaryAssister"

New command line override for the server launcher executable (server_launcher):
-downloadMaxKilobytesPerSecond X,Y,Z
Example usage for a launcher with 3 server instances: ./server_launcher -ip 192.168.1.3 -updatePort 40000 -gamePorts 40001,40002,40003 -maxPlayers 8,14,14 -downloadMaxKilobytesPerSecond 40,80,80

New server config option "Disable balance teams popup": prevent the "T to balance teams" popup from appearing when teams are uneven

New console command for custom server hosts: "logServerStatus" -- writes a JSON entry to ~Altitude/servers/log.txt of type "logServerStatus" with information about currently connected players
New JSON server log entry types for 1de/1bd/1dm modes: "objectiveGameStart", "objectiveGameEnd"
Updated JSON entry for "mapChange" -- now includes "leftTeam":integer,"rightTeam":integer attributes to specify team locations (for modes with more than 2 teams, like FFA, both attributes will report the same value: "leftTeam":2,"rightTeam":2)

Objective game mode: increased max "round time" to 60 minutes to accomodate COOP map makers

Reduced cursor offset induced by thermobaric rockets for pure mouse users only (mouseControl "Turning and Throttle") by 20% to offset the relative complexity of throttle-turn mitigation efforts in that control scheme
Increased max friend count from 200 to 500
Bots are no longer considered valid tournament participants (startTournament prevents bots from respawning until stopTournament)
Limited in-game chat max consecutive whitespace characters to 3
Added player notifications when serverRequestPlayerChangeServer, testPlaneScale, testCameraViewScale are invoked
Added "invalid networked object" check to map editor to prevent broken maps when a networked object is accidentally placed in a non-game view
Added a fail-fast error message for server configurations that are too large (with suggestion to reduce config size by removing entries from mapList and mapRotation)

Fixed a few bugs

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