Game categories
|
|
Action |
Packed with action. Fast reaction, swift input control and a quick eye are advantageous. |
|
|
Adventure |
Take your time and let the story unfold... |
|
|
Arcade |
Short levels, easy controls. |
|
|
Party |
Get together, have fun and laugh! |
|
|
Role-playing |
Be someone else. Enjoy the company of other players, create, communicate or fight. |
|
|
Simulation |
The goal of a simulation games is to virtually reproduce a part of the real world as closely as possible. |
|
|
Strategy |
The game is already won or lost in the heads of the contestants before it even started. |
| Card game | ||
| Children / Educational | ||
| Platform | ||
| Social | ||
|
|
Visual Novel / Text Based | |
| Boardgame | ||
| Economy |
The main goal of economy or tycoon games is to maximize the profit of your business. |
|
| First person shooter |
Games are played from the first person perspective. The player sees the hands of the game character holding a gun or another weapon. Gameplay involves more or less fast and bloody firefights against or with (cooperation) other characters, controlled by the computer or other Players. |
|
| MMORPG |
Massively multiplayer online role-playing game. The game is played online by lots of people who control an avatar in a persistent virtual world. |
|
| Music | ||
| Programming | ||
| Puzzle | ||
| Navigate |
Control ships, boats or submarines, anything that floats on water. |
|
| Flying |
Control airplanes or helicopters, anything that flies. |
|
| Driving |
Drive cars, trucks or motorbikes. |
|
| Real-Time | ||
| Turn-Based | ||
| Roguelike | ||
| Shoot/Beat 'em up | ||
| Sports | ||
| Tactical shooter |
Usually played in first person perspective. the gameplay is slow compared to most first person shooters, often cooperative and mission centered. Other characters from the players team can be human or computer controlled, in the second case the player usually can take control directly or indirectly (through commands). |
|
| Third person |
| Campaign |
The game tells a story. The player usually follows the storyline completing missions in a linear or self chosen order. |
|
| Open ended |
There is no determined end to reach or ultimate goal to accomplish. |
|
| Sandbox |
A place to test and try and investigate. |
|
| Challenge | ||
| Cooperative | ||
| Objective | ||
| Capture the Flag | ||
| Deathmatch | ||
| Elimination | ||
| Skirmish | ||
| Racing |
|
|
Singleplayer |
This game has a mode where it can be played alone. |
| 2 Players |
This game is designed to be played by 2 players. |
|
| Joystick |
This game can be controlled with a joystick. |
|
|
|
Multiplayer |
This game is designed to be played by lots of players. |
| Editor |
A designated editor enables the user to edit parts of the game, e.g. maps or levels. |
|
| Gamepad | ||
| Microphone |
This game is controlled by a microphone. |
|
| Online |
This game is playable online. |
|
| LAN |
This game is playable over a local network. This feature generally also means hosting of servers, also for online play, is possible. |
|
| Steering wheel |
This game is controlled by a steering wheel. |
|
| AI |
The computer can control a side that usually is controlled by a human player. |
|
| Bots |
The computer controls characters that replace human players in the game. |
| 3D | ||
| Isometric 3D | ||
| text (console) | ||
| 2D |
| Open source |
The term open source is used for games when most parts of the source code are publicly available. |
|
| Closed source |
The code base for these games is generally closed course and the game is usually released under a proprietary license. |
| Abstract | ||
| Comic | ||
| Fantasy | ||
| Futuristic |
In contrast to a Science-fiction theme a futuristic theme doesn't focus so much on the science part, it just focuses on looking cool and uses some futuristic elements, plasma guns, laser guns, a rough idea of the future. It's a common theme for first person shooters. |
|
| Medieval | ||
| Post apocalyptic | ||
| Present | ||
| Science-fiction |
Compared to a futuristic theme a science fiction theme focuses on the technology side of a conception of a future. What resources will be used, what would the social structure be? where did evolution develop? This theme is mostly used in simulation or strategy games. |
|
| Space | ||
| WW I/II |
| Free | ||
|
|
Micropayment |
Playing is free but for small amounts of money improvements and/or upgrades can be bought. |
|
|
Commercial | |
|
|
Subscription |
A monthly/yearly fee is required to play this game. |
|
|
One-time |
Pay once to play this game. |
|
|
Debian |
This game is in the Debian repositories. The different versions of Debian (stable, testing, unstable and experimental) usually contain different versions of the game or some might not contain the game at all. To display Debian specific package information click on the link at the bottom of the each game page. |
|
|
Linux games repository |
Djl (Linux games repository) makes it possible (via a repository) to download, install and remove a reasonable number of games placed into a distrobution independent subdirectory (but without dealing with any dependencies). It can also execute .desktop shortcuts located in another directory (this way, it's possible to launch games which were installed before djl). |
|
|
Packman (SUSE) |
This game is in the Packman repositories. The Packman repository has a large and recent collection of game and other packages for openSUSE. |
|
|
Ubuntu |
This game is in the Ubuntu repositories. The different versions of Ubunut (gutsy, hardy and the upcoming intrepid) usually contain different versions of the game or some might not contain the game at all. To display Ubuntu specific package information click on the link at the bottom of the each game page. |
|
|
Early development |
This project is in a generally early development stage but some parts are released and playable and because of the promising nature of the project it is listed here. |
