Game categories
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Action |
Packed with action. Fast reaction, swift input control and a quick eye are advantageous. |
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Adventure |
Take your time and let the story unfold... |
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Arcade |
Short levels, easy controls. |
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Party |
Get together, have fun and laugh! |
| Racing | ||
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Role-playing |
Be someone else. Enjoy the company of other players, create, communicate or fight. |
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Simulation |
The goal of a simulation games is to virtually reproduce a part of the real world as closely as possible. |
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Strategy |
The game is already won or lost in the heads of the contestants before it even started. |
| 4X |
4X is a subgenre of strategy, in which players control an empire and in order to win "eXplore, eXpand, eXploit, and eXterminate". |
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| 6DoF |
Six Degrees of Freedom, move forward/backward, up/down, left/right. |
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| Beat 'Em Up |
Beat 'em up (also known as brawler) is a video game genre featuring melee combat between the protagonist and an improbably large number of underpowered enemies. |
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| Boardgame | ||
| Card game | ||
| Children / Educational | ||
| Driving |
Drive cars, trucks or motorbikes. |
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| Economy |
The main goal of economy or tycoon games is to maximize the profit of your business. |
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| Flying |
Control airplanes or helicopters, anything that flies. |
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| MMO |
Massively multiplayer online game. The game is played online by lots of (100+) people. |
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| Music | ||
| Navigate |
Control ships, boats or submarines, anything that floats on water. |
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| Platform | ||
| Point & Click |
Point & Click is a subgenre of adventure video games. |
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| Programming | ||
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Puzzle | |
| Real-time | ||
| Roguelike |
The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer games increasingly offering tile-based graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. |
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| Shooter | ||
| Shoot 'Em Up |
Shoot 'em up (also known as shmup or STG) is a subgenre of shooter video games. |
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| Social | ||
| Sports | ||
| Total conversion |
A total conversion is a mod of an existing game that (usually) replaces almost all of the artistic assets in the original game, and sometimes core aspects of gameplay, in some cases creating a game in a completely different genre from the original. |
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| Turn-based | ||
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Visual Novel / Text Based |
| Campaign |
The game tells a story. The player usually follows the storyline completing missions in a linear or self chosen order. |
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| Open ended |
There is no determined end to reach or ultimate goal to accomplish. |
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| Sandbox |
A place to test and try and investigate. |
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| Tower Defense |
Tower defense is a subgenre of real-time strategy video games. |
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| Challenge | ||
| Cooperative | ||
| Objective | ||
| Deathmatch | ||
| Elimination | ||
| Skirmish | ||
| Competition |
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Singleplayer |
This game has a mode where it can be played alone. |
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2 Players |
This game is designed to be played by 2 players. |
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Multiplayer |
This game is designed to be played by lots of players. |
| Editor |
A designated editor enables the user to edit parts of the game, e.g. maps or levels. |
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| Online |
This game is playable online. |
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| AI |
The computer can control a side that usually is controlled by a human player. |
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| Bots |
The computer controls characters that replace human players in the game. |
| 2D | ||
| 3D | ||
| text (console) |
| Open |
Many of these games are published under the GNU General Public License (GPL) but also a wide variety of different licenses are used as well, some are more popular than others and some are custom ones. A game can have more then one license, one for the engine and another one for artwork or music. |
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| Closed |
Either the code or the artwork for these games is generally closed source and the game is usually released under a proprietary license. |
| Abstract | ||
| Ancient | ||
| Colonial era | ||
| Comic | ||
| Fantasy | ||
| Futuristic |
In contrast to a Science-fiction theme a futuristic theme doesn't focus so much on the science part, it just focuses on looking cool and uses some futuristic elements, plasma guns, laser guns, a rough idea of the future. It's a common theme for first person shooters. |
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| Medieval | ||
| Post apocalyptic | ||
| Present | ||
| Science-fiction |
Compared to a futuristic theme a science fiction theme focuses on the technology side of a conception of a future. What resources will be used, what would the social structure be? where did evolution develop? This theme is mostly used in simulation or strategy games. |
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| Space | ||
| War |
| Free | ||
| Micropayment |
Playing is free but for small amounts of money improvements and/or upgrades can be bought. |
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Commercial | |
| Subscription |
A monthly/yearly fee is required to play this game. |
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| One-time |
Pay once to play this game. |
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Debian |
This game is in the Debian repositories. The different versions of Debian (stable, testing, unstable and experimental) usually contain different versions of the game or some might not contain the game at all. To display Debian specific package information click on the link at the bottom of the each game page. |
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openSUSE | |
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Packman (SUSE) |
This game is in the Packman repositories. The Packman repository has a large and recent collection of game and other packages for openSUSE. |
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Ubuntu |
This game is in the Ubuntu repositories. The different versions of Ubunut (gutsy, hardy and the upcoming intrepid) usually contain different versions of the game or some might not contain the game at all. To display Ubuntu specific package information click on the link at the bottom of the each game page. |
| Abandoned |
Unmaintained and no support by the developer and no significant community involvement. |
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Early development |
This project is in a generally early development stage but some parts are released and playable and because of the promising nature of the project it is listed here. |
| Funding | ||
| No release |
No release jet, but a native Linux version is confirmed. |
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| Preorder |

