Game categories

Genre
Action Action

Packed with action. Fast reaction, swift input control and a quick eye are advantageous.

Adventure Adventure

Take your time and let the story unfold...

Arcade Arcade

Short levels, easy controls.

Party Party

Get together, have fun and laugh!

Role-playing Role-playing

Be someone else. Enjoy the company of other players, create, communicate or fight.

Simulation Simulation

The goal of a simulation games is to virtually reproduce a part of the real world as closely as possible.

Strategy Strategy

The game is already won or lost in the heads of the contestants before it even started.

Subgenre
Card game
Children / Educational
Platform
Social
Visual Novel / Text Based Visual Novel / Text Based
Boardgame
Economy

The main goal of economy or tycoon games is to maximize the profit of your business.

First person shooter

Games are played from the first person perspective. The player sees the hands of the game character holding a gun or another weapon. Gameplay involves more or less fast and bloody firefights against or with (cooperation) other characters, controlled by the computer or other Players.

MMORPG

Massively multiplayer online role-playing game. The game is played online by lots of people who control an avatar in a persistent virtual world.

Music
Programming
Puzzle
Navigate

Control ships, boats or submarines, anything that floats on water.

Flying

Control airplanes or helicopters, anything that flies.

Driving

Drive cars, trucks or motorbikes.

Real-Time
Turn-Based
Roguelike
Shoot/Beat 'em up
Sports
Tactical shooter

Usually played in first person perspective. the gameplay is slow compared to most first person shooters, often cooperative and mission centered. Other characters from the players team can be human or computer controlled, in the second case the player usually can take control directly or indirectly (through commands).

Third person
Game modes
Campaign

The game tells a story. The player usually follows the storyline completing missions in a linear or self chosen order.

Open ended

There is no determined end to reach or ultimate goal to accomplish.

Sandbox

A place to test and try and investigate.

Challenge
Cooperative
Objective
Capture the Flag
Deathmatch
Elimination
Skirmish
Racing
Game Features
Singleplayer Singleplayer

This game has a mode where it can be played alone.

2 Players

This game is designed to be played by 2 players.

Joystick

This game can be controlled with a joystick.

Multiplayer Multiplayer

This game is designed to be played by lots of players.

Editor

A designated editor enables the user to edit parts of the game, e.g. maps or levels.

Gamepad
Microphone

This game is controlled by a microphone.

Online

This game is playable online.

LAN

This game is playable over a local network. This feature generally also means hosting of servers, also for online play, is possible.

Steering wheel

This game is controlled by a steering wheel.

AI

The computer can control a side that usually is controlled by a human player.

Bots

The computer controls characters that replace human players in the game.

Game Graphic
3D
Isometric 3D
text (console)
2D
Source
Open source

The term open source is used for games when most parts of the source code are publicly available.
Many of these games are published under the GNU General Public License (GPL) but also a wide variety of different licenses are used as well, some are more popular than others and some are custom ones. A game can have more then one license, one for the engine and another one for artwork or music.

Closed source

The code base for these games is generally closed course and the game is usually released under a proprietary license.

Game theme
Abstract
Comic
Fantasy
Futuristic

In contrast to a Science-fiction theme a futuristic theme doesn't focus so much on the science part, it just focuses on looking cool and uses some futuristic elements, plasma guns, laser guns, a rough idea of the future. It's a common theme for first person shooters.

Medieval
Post apocalyptic
Present
Science-fiction

Compared to a futuristic theme a science fiction theme focuses on the technology side of a conception of a future. What resources will be used, what would the social structure be? where did evolution develop? This theme is mostly used in simulation or strategy games.

Space
WW I/II
Payment
Free
Micropayment Micropayment

Playing is free but for small amounts of money improvements and/or upgrades can be bought.

Commercial Commercial
Subscription Subscription

A monthly/yearly fee is required to play this game.

One-time One-time

Pay once to play this game.

Distribution
Debian Debian

This game is in the Debian repositories. The different versions of Debian (stable, testing, unstable and experimental) usually contain different versions of the game or some might not contain the game at all. To display Debian specific package information click on the link at the bottom of the each game page.

Linux games repository Linux games repository

Djl (Linux games repository) makes it possible (via a repository) to download, install and remove a reasonable number of games placed into a distrobution independent subdirectory (but without dealing with any dependencies). It can also execute .desktop shortcuts located in another directory (this way, it's possible to launch games which were installed before djl).

Packman (SUSE) Packman (SUSE)

This game is in the Packman repositories. The Packman repository has a large and recent collection of game and other packages for openSUSE.

Ubuntu Ubuntu

This game is in the Ubuntu repositories. The different versions of Ubunut (gutsy, hardy and the upcoming intrepid) usually contain different versions of the game or some might not contain the game at all. To display Ubuntu specific package information click on the link at the bottom of the each game page.

Development
Early development Early development

This project is in a generally early development stage but some parts are released and playable and because of the promising nature of the project it is listed here.

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