Zero Ballistics

Zero Ballistics


Release
Version: 
2.0
Released: 
18 December 2010

Zero Ballistics is a unique blend of multiplayer first person shooter and tank combat game. Easy to learn, difficult to master was our mantra during the development of the game. Set in lush alpine environments covering all seasons, playing Zero Ballistics is as thrilling as it is relaxing.

Beautiful, idyllic level settings meet armed to the teeth and highly detailed tanks. Combat is as intense as it gets with three different main and three different secondary weapons. Mastering the main weapon's ballistic trajectory, judging the distances correctly and estimating the opponent's advance all add up to a demanding but nevertheless rewarding game experience hardly found anywhere else.

Explore 81 different tank setups to be ready for any given combat situation. If you want to be sneaky, use mines and the heal skill to wreak havoc among your unsuspecting enemys. You are more the frontal assault type? Combine the ram bucket and the flamethrower to eliminate your enemies up close and personal.

Tired of modes like capture the flag, control the fortress or similar well known game modes? Try our Beaconstrike mode that combines the best of all known worlds (ok, modes). It provides fast and easy gameplay but also a huge amount of teamplay and controlled action.

See also: 

Developer: QuantiCode
Genre:Action, Shoot/Beat 'em up
Graphic:3D
Code:Open
Game features:Multiplayer, Online
Game modes:Deathmatch
Game theme:Futuristic
Payment:Free

Comments

luojie-dune's picture

Medicore

5

My rating is low, because I expected a better game.

This game have few features not present in other FOSS games.

Also, for the video do not show game-play.

I suggest to use the video here. http://www.youtube.com/watch?v=m1hEP0VrW70

creation's picture

Warning : Connection problem.

10

While playing with bots (4 or 5 maximum) on localhost the game freezes and if i look in the console i see the following line repeating several times:
Warning : Connection problem.
And after many lines like that i see this:
History consumed. Bailing out.

Of course after this incident the game runes fine; it happens from time to time and is a bit noisy. Any idea what`s causing this ?

creation's picture

A bit of advertising

10

I have wrote an article for my romanian readers and of course to promote the game a bit.

http://creationn.wordpress.com/2011/05/11/zero-ballistics/

creation's picture

Sound issues under Debian 6

10

ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
AL lib: alsa.c:344: Could not open playback device 'default': No such file or directory
ALSA lib pcm_hw.c:1429:(_snd_pcm_hw_open) Unknown field hint
ALSA lib pcm_hw.c:1429:(_snd_pcm_hw_open) Unknown field hint
AL lib: alsa.c:344: Could not open playback device 'hw:0,0': Invalid argument
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
AL lib: alsa.c:344: Could not open playback device 'default': No such file or directory
ALSA lib pcm_hw.c:1429:(_snd_pcm_hw_open) Unknown field hint
ALSA lib pcm_hw.c:1429:(_snd_pcm_hw_open) Unknown field hint
AL lib: alsa.c:344: Could not open playback device 'hw:0,0': Invalid argument
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_empty.so
AL lib: alsa.c:344: Could not open playback device 'default': No such file or directory
ERROR : Sound OpenAL:
context: after initializing devices
ERROR : OpenAL was not able to find any sound device on this computer!!
ERROR : Sound OpenAL:
context: SoundManager::createALSoundSources
Warning : There are less than 8 sound sources available! Available sources: 0
SoundManager::SoundManager ->
Unable to create any OpenAL Sound Source!!
0d0h0m9.77701 Closing log.

I have all other alsa libs except that one; any one has an ideea about solving this ?

pheonton's picture

This might help

http://www.quanticode.com/forum/phpBB3/viewtopic.php?f=4&t=269#p890

if you are using pulseaudio installing
libasound2-plugins
helped to solve my sound problems with applications that use alsa.

a side: isnt it strange how i just assume linux users are power users?

berserk9779's picture

I guess most linux users

I guess most linux users think to be power users, but only a few are.

pheonton's picture

They need to be

it depends a lot on the definition of poweruser, you are absolutely right if you use it in a genuine way. i was making a rather paraphrased difference between a user how is happy when stuff works and calls their ex if something is broken and a user who is not afraid of a terminal and knows some linux vocabulary like alsa, pulseaudio and apt ;) (understanding is a whole other matter, agreed)

creation's picture

Thanks

Thank you for the link pheonton it helped me.
Under Debian i use only ALSA for sound but i have libasound2-plugins installed but with no effect.

"a side: isnt it strange how i just assume linux users are power users?"
I don`t understand the question; is somehow related to my issue ? :)

pheonton's picture

not related at all ;)

not related to your question but to my answer, and totally unrelated to your problem.

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