Stunt Rally

Stunt Rally


Release
Version: 
2.0
Released: 
6 May 2013

The game features 116 tracks in 16 sceneries, 14 cars and a Track Editor.
It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
There is networked Multiplayer mode and in single player Championships/Tutorials game mode.
Car simulation is done by VDrift (game also here) and rendering by OGRE.
The road is based on a 3D spline and it's fully customizable in editor.

System requirements: 

CPU: dual core or better
GPU: GeForce 9600 GT or Radeon HD 3870 with 256 MB VRAM
It is possible to run with older specifications.


Developer: Crystal Hammer
Genre:Racing, Driving
Game theme:Present
Game features:Singleplayer, 2 Players, Multiplayer, Editor
Game modes:Campaign, Competition
Graphic:3D
License:Open
Payment:Free

Comments

Crystal Hammer's picture

Tile Racer was by itself a

Tile Racer was by itself a remake of Stunts (DOS game, 1990), like many out there that didn't succeed. I liked Stunts a lot back then, I also liked Revolt (1999) and Generally (2003) and I played a lot Richard Burns Rally (2004).
I think the feel of them can somehow be found in Stunt Rally if only a bit.

creation's picture

True

Stuntrally is a bit of all of that :)
Can wait for a linux installer o a deb package for my debian distro.

Curly Brace's picture

[offtopic] Yes, ReVolt was a

[offtopic]
Yes, ReVolt was a great game. Few people know, it's source (more precisely, the source of incompleted xbox version) is available under unclear licensing terms (in fact, it's abandonware). If you are interested, I can try to find the link. It would be great to see a free engine implementation that runs on Linux.
[/offtopic]

Anixx's picture

It should be noted that this

It should be noted that this is a total conversion or fork of Vdrift.

Erik's picture

It is well done. Nice

6

It is well done. Nice graphics, physics and it's fast. However the gameplay also feels a bit pointless now. You just drive around and do some stunts, maybe trying to beat the clock. There seem to be no other goals and objectives and no opponents.

Crystal Hammer's picture

You're welcome if you have

You're welcome if you have any other ideas for Gameplay Modes:
http://code.google.com/p/vdrift-ogre/issues/detail?id=56

Well true, there is only racing against clock implemented. But I wouldn't say it's pointless, you drive the track's road to have the fastest lap. And some tracks aren't easy (pipes, winding road in air).
Opponents are difficult to implement (can't imagine how to describe for them how to drive pipes and jumps so it would be at decent level, or how should they recover from it).

Curly Brace's picture

Does it really run on Linux ?

Does it really run on Linux ? Last time I've heard about it, people complained that it was impossible to successfully compile it (at least without major code modifications).

Crystal Hammer's picture

It does now using CMake.

It does now using CMake. There is also a package for Ubuntu.
Since few weeks 2 linux programmers joined the project and they have successfully build and run the game and editor on Ubuntu and Arch Linux.
For more info check the Wiki pages Compiling and Packages on out Project's homepage.

creation's picture

When we will have a linux

When we will have a linux installer ? (just like the windows one)

Curly Brace's picture

Thanks for the explanation.

Thanks for the explanation. It's good to hear there are Linux developers in the team now.

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