Stunt Rally
Sun, 04/03/2011 - 13:28 | by Crystal Hammer
The game features 116 tracks in 16 sceneries, 14 cars and a Track Editor.
It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
There is networked Multiplayer mode and in single player Championships/Tutorials game mode.
Car simulation is done by VDrift (game also here) and rendering by OGRE.
The road is based on a 3D spline and it's fully customizable in editor.
See also:
System requirements:
CPU: dual core or better
GPU: GeForce 9600 GT or Radeon HD 3870 with 256 MB VRAM
It is possible to run with older specifications.
| Genre: | Racing, Driving |
| Game theme: | Present |
| Game features: | Singleplayer, 2 Players, Multiplayer, Editor |
| Game modes: | Campaign, Competition |
| Graphic: | 3D |
| License: | Open |
| Payment: | Free |




Comments
Suggestion
Can you implement a multiplayer system for the game? That would be nice :)
Good
Awesome collection! I like pretty much all of them, thanks for sharing
maplestory private servers
Multiplayer
Split screen multiplayer on the same computer can be found from the latest 1.2 release. Networked multiplayer is slowly being worked on as a separate branch - the issue tracking its progress is here: http://code.google.com/p/vdrift-ogre/issues/detail?id=16
Game fails to start
*-*-* OGRE Initialising
*-*-* Version 1.7.2 (Cthugha)
Loading library /RenderSystem_GL
An exception has occured: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library /RenderSystem_GL. System Error: /RenderSystem_GL.so: cannot open shared object file: No such file or directory in DynLib::load at /home/creatura/Downloads/ogre_src_v1-7-2/OgreMain/src/OgreDynLib.cpp (line 91)
INFO: Exiting
*-*-* OGRE Shutdown
Both Ogre and MyGui where compiled. Mainly because Debian has Ogre ver 6. Any ideeas on how can i solve this ?
The game can't find the dir
The game can't find the dir of your OGRE plugins. Try to locate it like this:
locate RenderSystem_GL.so
then, use OGRE_PLUGIN_DIR= ./stuntrally
Or just copy the ogre plugins to a common dir that is checked by the game, for example /usr/lib/OGRE.
Edit: env var is OGRE_PLUGIN_DIR not OGRE_PLUGIN_PATH
Thank you
Thank you for the help scrawl. It seems that Debian puts the libs in /usr/local/lib/OGRE and other libs like libMyGUIEngine.so libOgreMain.so.1.7.2 libOgreRTShaderSystem.so libMyGUIEngine.so.3 libOgrePaging.so libOgreRTShaderSystem.so.1.7.2 libMyGUIEngine.so.3.0.1 libOgrePaging.so.1.7.2 libOgreTerrain.so libMyGUI.OgrePlatform.a libOgreProperty.so libOgreTerrain.so.1.7.2 libOgreMain.so and libOgreProperty.so.1.7.2 in /usr/local/lib. So be aware Debian users :)
and how to fix in Debian?
I have same issue in debian.
How to fix?
Thanks
I built the packages for
I built the packages for openSUSE please add to the info.
openSUSE packages
nice work! its done.
nice work! its done.
Vdrift+Tile Racer = Vdrift-orgre?
Even if the core is Vdrfit the loops and all stunts resembles in a way with those from Tile Racer(a dead project).
Is that correct ?