Stunt Rally

Stunt Rally


Release
Version: 
2.0
Released: 
6 May 2013

The game features 116 tracks in 16 sceneries, 14 cars and a Track Editor.
It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
There is networked Multiplayer mode and in single player Championships/Tutorials game mode.
Car simulation is done by VDrift (game also here) and rendering by OGRE.
The road is based on a 3D spline and it's fully customizable in editor.

System requirements: 

CPU: dual core or better
GPU: GeForce 9600 GT or Radeon HD 3870 with 256 MB VRAM
It is possible to run with older specifications.


Developer: Crystal Hammer
Genre:Racing, Driving
Game theme:Present
Game features:Singleplayer, 2 Players, Multiplayer, Editor
Game modes:Campaign, Competition
Graphic:3D
License:Open
Payment:Free

Comments

htexmexh's picture

The controls are downright terrible

5

I don't know if anyone here can keep the car on the track, but I sure can't. In fact I get nauseated every time I try to play it due to the wild and unpredictable movements of the car.

It's supposed to be based on vdrift, but in vdrift it is quite easy to control the car. Too bad recent versions don't compile tho.

Note that I have tried all methods of control including joysticks and they don't help. I've also messed with the settings and they don't help. Something is severely wrong with the controls.

Crystal Hammer's picture

Version 1.9 ? If below then I

Version 1.9 ?
If below then I can agree. But since 1.9 driving is totally different.
Anyway this wasn't meant to be an easy game, but it IS (and was) drivable, see videos.

creation's picture

Not even the 1.1.1 version

Not even the 1.1.1 version shipped from the distribution is not working... weird.

creation's picture

Compiling problems

Good day, i have openSUSE 12.1, 32 bits. The version from the openSUSE game repo is a bit old 1.1.1 and today i wanted to install the latest version from git using the steps presented here http://code.google.com/p/vdrift-ogre/wiki/Compiling but i was unable to do so because of the following errors:

- [ 41%] Building CXX object source/CMakeFiles/sr-editor.dir/road/Road_Edit.cpp.o
/home/creatura/stuntrally/source/road/Road_Edit.cpp: In member function ‘void SplineRoad::RotateSel(Ogre::Real, Ogre::Vector3, int)’:
/home/creatura/stuntrally/source/road/Road_Edit.cpp:143:16: error: ‘class Ogre::Matrix3’ has no member named ‘FromAngleAxis’
make[2]: *** [source/CMakeFiles/sr-editor.dir/road/Road_Edit.cpp.o] Error 1
make[1]: *** [source/CMakeFiles/sr-editor.dir/all] Error 2
make: *** [all] Error 2

- after disabling the build of the game editor i got the same error later on:
[ 97%] Building CXX object source/CMakeFiles/stuntrally.dir/road/Road_Edit.cpp.o
/home/creatura/stuntrally/source/road/Road_Edit.cpp: In member function ‘void SplineRoad::RotateSel(Ogre::Real, Ogre::Vector3, int)’:
/home/creatura/stuntrally/source/road/Road_Edit.cpp:143:16: error: ‘class Ogre::Matrix3’ has no member named ‘FromAngleAxis’
make[2]: *** [source/CMakeFiles/stuntrally.dir/road/Road_Edit.cpp.o] Error 1
make[1]: *** [source/CMakeFiles/stuntrally.dir/all] Error 2
make: *** [all] Error 2

Any idea why? i have all the libs needed to make the build.

Curly Brace's picture

Possibly wrong Ogre version

Possibly wrong Ogre version

Anixx's picture

Now available from the

Now available from the openSUSE games repository:

http://software.opensuse.org/search?q=stuntrally&baseproject=ALL&exclude...

pheonton's picture

i think you already posted

i think you already posted that link... ;)

Anixx's picture

I meant it has been accepted

I meant it has been accepted to the games repo, not just in a home repo.

showleybaby's picture

Good

I found this is an informative and interesting post so i think so it is very useful and ... I am hoping the same best work from you in the Logiciel Gratuit future as well. In fact your creative writing ability has inspired me. ... I would like to thank you for the efforts you have made in writing this article. Thanks for this article

showleyb13's picture

Good

Took me time to read all the comments, but I really enjoyed the article. It proved to be Very helpful to me and I am sure to all the commenters here! It's always nice when you can not only be informed, but also entertained!

Palomar Starlux

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  • 05:21:10 13:50:07 lol devsh. You are making a comercial game but you want beta testers for free.
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