Stunt Rally
Sun, 04/03/2011 - 13:28 | by Crystal Hammer
The game features 116 tracks in 16 sceneries, 14 cars and a Track Editor.
It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes).
There is networked Multiplayer mode and in single player Championships/Tutorials game mode.
Car simulation is done by VDrift (game also here) and rendering by OGRE.
The road is based on a 3D spline and it's fully customizable in editor.
See also:
System requirements:
CPU: dual core or better
GPU: GeForce 9600 GT or Radeon HD 3870 with 256 MB VRAM
It is possible to run with older specifications.
| Genre: | Racing, Driving |
| Game theme: | Present |
| Game features: | Singleplayer, 2 Players, Multiplayer, Editor |
| Game modes: | Campaign, Competition |
| Graphic: | 3D |
| License: | Open |
| Payment: | Free |







Comments
The controls are downright terrible
I don't know if anyone here can keep the car on the track, but I sure can't. In fact I get nauseated every time I try to play it due to the wild and unpredictable movements of the car.
It's supposed to be based on vdrift, but in vdrift it is quite easy to control the car. Too bad recent versions don't compile tho.
Note that I have tried all methods of control including joysticks and they don't help. I've also messed with the settings and they don't help. Something is severely wrong with the controls.
Version 1.9 ? If below then I
Version 1.9 ?
If below then I can agree. But since 1.9 driving is totally different.
Anyway this wasn't meant to be an easy game, but it IS (and was) drivable, see videos.
Not even the 1.1.1 version
Not even the 1.1.1 version shipped from the distribution is not working... weird.
Compiling problems
Good day, i have openSUSE 12.1, 32 bits. The version from the openSUSE game repo is a bit old 1.1.1 and today i wanted to install the latest version from git using the steps presented here http://code.google.com/p/vdrift-ogre/wiki/Compiling but i was unable to do so because of the following errors:
- [ 41%] Building CXX object source/CMakeFiles/sr-editor.dir/road/Road_Edit.cpp.o
/home/creatura/stuntrally/source/road/Road_Edit.cpp: In member function ‘void SplineRoad::RotateSel(Ogre::Real, Ogre::Vector3, int)’:
/home/creatura/stuntrally/source/road/Road_Edit.cpp:143:16: error: ‘class Ogre::Matrix3’ has no member named ‘FromAngleAxis’
make[2]: *** [source/CMakeFiles/sr-editor.dir/road/Road_Edit.cpp.o] Error 1
make[1]: *** [source/CMakeFiles/sr-editor.dir/all] Error 2
make: *** [all] Error 2
- after disabling the build of the game editor i got the same error later on:
[ 97%] Building CXX object source/CMakeFiles/stuntrally.dir/road/Road_Edit.cpp.o
/home/creatura/stuntrally/source/road/Road_Edit.cpp: In member function ‘void SplineRoad::RotateSel(Ogre::Real, Ogre::Vector3, int)’:
/home/creatura/stuntrally/source/road/Road_Edit.cpp:143:16: error: ‘class Ogre::Matrix3’ has no member named ‘FromAngleAxis’
make[2]: *** [source/CMakeFiles/stuntrally.dir/road/Road_Edit.cpp.o] Error 1
make[1]: *** [source/CMakeFiles/stuntrally.dir/all] Error 2
make: *** [all] Error 2
Any idea why? i have all the libs needed to make the build.
Possibly wrong Ogre version
Possibly wrong Ogre version
Now available from the
Now available from the openSUSE games repository:
http://software.opensuse.org/search?q=stuntrally&baseproject=ALL&exclude...
i think you already posted
i think you already posted that link... ;)
I meant it has been accepted
I meant it has been accepted to the games repo, not just in a home repo.
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Palomar Starlux