Prometheon. At it's very first stage it is a crystalline construct, often found around the Aclocudios Pits. Bright yellow fumes and magenta beams of light emerge from its surface, slowly evaporating into thin air. When Aclopolarized it becomes liquid and in this process vast amounts of energy is released. It was the herald of the modern Age, the Age of Industrialization and Corporations.
But while it granted the Tribes the power of heavy machinarium, of world-devestating weaponry and of anti-gravitational flight it was nothing. Nothing compared to what was to come.
Gelatinum... The boundaries of reality were just about the be breached.
Prometheon is an action jump-and-run platformer with lots of shooting and light adventure elements. It has a big focus on variation as well as a slightly rpg-like story with multiple paths.
Our goal was to make a fast-paced game where the player can discover new things all the time; new environments, new enemies, new gameplay mechanics, new game modes, new insights in how the story fits together, etc. Simply, lots of surprises and variation combined with classic platform/shooting action. Besides the platforming the game also contains shoot-em-up sequences, various mini-games, "spirit" battles, etc.
This version is only the first part of the game, about 1/5th of the entire game, but it still contains loads of content and lots of gameplay. If you have played our previous title, Before We Were Dead, this game takes place in the same world although many thousands of years later. Still, there might be links between the two...
X86-based processor > 1 Ghz. > 256 MB free RAM.