Penumbra: Overture
Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man....
Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past.
...The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world.
The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.
- Processor: 1Ghz
- Memory: 256MB
- Disc Space: 300MB free(for demo)
- Video Card: Radeon 8500/GeForce 3 (GeForce4MX not supported)
- Kernel 2.6 or higher (2.4 untested)
- glibc 2.3
- X11R6 with 3D acceleration
- For x86_64 CPU, 32-bit environment must be installed


