Penumbra: Overture

Penumbra: Overture


Release
Version: 
1.0.2
Released: 
10 August 2007

Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man....

Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past.

...The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world.

The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.

System requirements: 
  • Processor: 1Ghz
  • Memory: 256MB
  • Disc Space: 300MB free(for demo)
  • Video Card: Radeon 8500/GeForce 3 (GeForce4MX not supported)
  • Kernel 2.6 or higher (2.4 untested)
  • glibc 2.3
  • X11R6 with 3D acceleration
  • For x86_64 CPU, 32-bit environment must be installed

Developer: Frictional Games
Genre:Adventure, Puzzle
Graphic:3D
Code:Closed
Game features:Singleplayer
Game modes:Campaign
Game theme:Fantasy
Payment:One-time

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  • 11:41:52 Hello / Ahoj / Bonjourr Smile
  • 20:20:30 Hello
  • 00:14:18 hi
  • 00:14:33 FFFFFFFFFU
  • 23:23:53 [url] A game, looks nice
  • 17:02:18 AFAIR, you've already submitted it and I've already rejected it Smile
  • 17:28:43 BTW, sorry, Curly's a bit busy 'n' tired nowadays, so I'm not as active as usually
  • 18:03:26 just check in from time to time so we know everything is alright...