Penumbra: Black Plague
I woke in an old, concrete office room, damp with the smell of rot and death. The mattress beneath me was worse still, though the memory of the events that lead me there was the terrifying realisation of all. I was in a complex, some way beneath the Greenland snow, and had been attacked.
From the raw scratches across my back, I figured I'd been dragged to this make shift prison, but to what end?...
Penumbra: Black Plague is a first person horror adventure focussing on story, immersion and puzzle solving. Unlike Penumbra: Overture, violence and combat are not even an option - the player has to use his/her wits to guide Philip through his final test, and this makes the game unique in offering a truly dangerous and terrifying experience.
...The player can open drawers, pull levers, pick up objects and now manipulate those objects in 3D space - all using natural mouse movements, creating a highly interactive and immersive game world.
The Penumbra series' central character, Philip, is realistically vulnerable, while enemies are fierce and intelligent. Any object can be picked up and thrown in defence, but the end result might only be to buy some time or, more likely, anger enemies further. Avoiding, outwitting and sneaking past enemies entirely provide the best chance of survival.
- Processor: 1Ghz
- Memory: 256MB
- Disc Space: 300MB free(for demo)
- Video Card: Radeon 8500/GeForce 3 (GeForce4MX not supported)
- Kernel 2.6 or higher (2.4 untested)
- glibc 2.3
- X11R6 with 3D acceleration
- For x86_64 CPU, 32-bit environment must be installed