Knights

Knights


Release
Version: 
019
Released: 
8 January 2012

Knights is a multiplayer action game involving several knights who must run around a dungeon and complete various quests.

Each game revolves around a quest – for example, you might have to find some items and carry them back to your starting point. This may sound easy, but as there are only enough items in the dungeon for one player to win, you may end up having to kill your opponents to get their stuff! Other quests involve escaping from the dungeon, fighting a duel to the death against the enemy knight(s), or destroying an ancient Book using a special Wand. While exploring the dungeon, you will find aid in the form of weapons, potions and magical spells, but beware for there are also deadly traps, bloodthirsty vampire bats and zombies who exist only to kill living knights!

Although the game can be slightly complex to learn at first (due to the large number of weapons and items available), it is great fun and the customizable quests and random dungeons make it highly replayable. It can be played online, over a LAN, or in split screen mode (pictured above).

Knights was originally a freeware game for the Amiga, written by Kalle Marjola in 1994. This version uses all of the original graphics and sounds (kindly made available by the original author on this page), but the game code has been rewritten from scratch in C++. The main changes compared to the original are faster, smoother gameplay, and the addition of online game modes.


Genre:Action, Adventure
Graphic:2D
Code:Open
Game features:Singleplayer, Multiplayer, Online
Game modes:Objective
Game theme:Fantasy, Medieval
Payment:Free

Comments

luojie-dune's picture

A tiny good FLOSS game

6

Data also GPL
http://rpr.kapsi.fi/games/design.shtml#knights

I think it is, feel like a good dungeon crawl in real time:

1. multiplayer oriented

2. need expand the types of enemies

Curly Brace's picture

With the help of game author,

With the help of game author, I've got it working (big thanks). The problem was in my boost library mess.

sixsixfive's picture

have you tried it? i never

have you tried it? i never could get it to work and please try to add some own screenshots in the future

luojie-dune's picture

I played the 016 before, although 013-015 didn't work

I played the 016 before, although 013-015 didn't work.

But I havn't keep a screenshot.

Curly Brace's picture

Tried 016 - still segfaults

Tried 016 - still segfaults

luojie-dune's picture

Errors now - but a port working on N900 maemo5

I have it installed and working on my N900 maemo5 ( debian 3 based OS)

Source code here, it may also work on Debian3 Armel Port.

http://maemo.org/packages/package_instance/view/fremantle_extras-devel_f...

sixsixfive's picture

yeah but it's very oldI

but it's very old

I think we should wait for a stable release before we include this.

Curly Brace's picture

Yeah, I'm also getting memory

Yeah, I'm also getting memory corruption/segfault/corrupted double-linked list when trying to connect to server or host a game. I've posted message at authors blog, lets see if he can fix it.

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Annonith's picture

Annonith is a
Duke Nukem 3D (EDuke32) gamer.
  • 03:41:40 Luojie is on windows XD
  • 09:03:20 ...
  • 09:03:39 you caught me.
  • 15:27:36 Thanks, berserk, added the game & screens
  • 16:20:04 BTW, one more interesting Kickstarter project: [url]
  • 16:20:29 Linux version requires 100K donations
  • 16:21:25 not that much for a good looking RPG in my opinion
  • 10:56:58 Upd: authors said that Linux port will be released anyway, even if they don't gather 100K, so feel free to support it