Just Tactics

Just Tactics


Release
Version: 
0.9.5
Released: 
1 October 2012

Just Tactics plays much like a table top game, with the addition of Fog of War. Asymmetric information makes a big difference when playing a tactical war game! A "Deployment" (army) is comprised of three customizable Squads and a customizable Satellite Deck of at least 40 cards.

There is no dice rolling or any similarly random mechanic in Just Tactics. Movements and Unit versus Unit Combats are ultimately deterministic, governed by basic stats such as Action Points (AP) and Hit Points (HP). Non-determinism is achieved via the Satellite Deck/Card system. Controlling "Satellite Uplinks" on the map allows players to draw Cards from their Satellite Decks. How many Cards you are drawing per turn, the Cards your Deck is comprised of, how your Deck compliments the rest of your Deployment, and when and where you play your cards, are kind of a big deal. Other than choosing which player will take the first turn, the only randomness/luck in the game is the shuffle of the Deck. However, a player could build their entire Deck out of the same Card, which would leave nothing to chance.

Just Tactics was not designed with puzzle solving in mind, but, Just Tactics uses rules for Line of Site and Line of Fire, and these rules can create puzzling situations where maximizing your turn requires you to properly sequence the Movements and Combats that your Units engage in.

System requirements: 

A Java Runtime Environment (included)


Developer: Hit the Sticks
Genre:Strategy, Turn-based
Game theme:Futuristic
Game features:Multiplayer
Game modes:Elimination
Graphic:3D
License:Closed
Payment:Free

Discussions about Just Tactics

Who's new

  • Herman
  • Amber
  • gagealexander22
  • zeo
  • norcent90

Who's online

There are currently 0 users and 26 guests online.
claymr's picture

claymr is a
Annex: Conquer the World gamer.
  • 20:01:24 new update for Build a World released
  • 18:16:57 [url]
  • 19:43:27 another cube/block game...