Heroes of Might and Magic III
Murdered by traitors and resurrected as anevil lich Erathia's undead king leads an invasion of his former kingdom. Little resistance is met until his daughter Katherine Queen of Enrothreturns to her homeland with elite Enrothian warriors. Heroes of Might and Magic III takes you to a new land under the threat of annihilation from an undead host! In a savage series of battles for control of Erathia you command the land'sgreatest heroes and fiercest creatures in thefight to restore peace and prosperity. Discover the plot behind the murderedking and free him from the prison of his undeadbody or Erathia will forever be plunged into darkness.
VCMI is attempt to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features. Among current features are:
- Support for HoMM 3 graphics and maps
- Choosing scenario options
- Adventure map, moving heroes and interactions with objects. Support for non-standard screen resolutions (graphics for 1024x768 and 1024x600 resolutions are included in the package)
- Town interface, including support for Fort and Town Hall windows and handling all common structures
- Hero window
- Battle interface, handling most of spells
- Basic battle AI
Heroes of Might and Magic III data files
| Genre: | Role-playing, Strategy, Turn-based |
| Game theme: | Fantasy |
| Game features: | Singleplayer, 2 Players, Online |
| Game modes: | Skirmish |
| Graphic: | 2D |
| License: | Closed |
| Payment: | Commercial, One-time |






Comments
Version: 0.92 - unofficial VMCI
Please fix: not VMCI but VCMI, & why unofficial?
why unofficial?Because it is
why unofficial?
Because it is listed as Heroes of Might and Magic III which is not officially available for Linux.
thanks, fixed
thanks, fixed
VCMI 0.92 released!
This is basically a bugfix release, aimed to correct most annoying regressions that appeared in 0.91. Still, we managed to fit a few small features and improvements. Campaigns finally present video introductions and move heroes between missions. Configuration files support more string identifiers, making them more readable. Some configuration possibilities, especially for spells, were extended.
CHANGELOG
GENERAL:
* hero crossover between missions in campaigns
* introduction before missions in campaigns
MODS:
* Added CREATURE_SPELL_POWER for commanders
* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
* Double growth creatures are configurable now
* Drain Life now has % effect depending on bonus value
* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
VCMI 0.91
VCMI 0.91 brings significant improvements to modding. Finally, after years of development and endless trials, adding new towns to the game is possible. Moreover, it's all quite easy and convenient! It includes already existing support for new creatures, but now also hero classes, heroes themselves and external dwellings. Just check Cove package that adds new factions known from Horn of The Abyss mod.
However, creation of new town may still be somewhat time consuming. For those modders who would like to enjoy new content immediatelly, there is another feature - new artifacts. Adding a large amount of available aryifacts to the game is quick and enjoyable. See Witchking Artifacts Pack for example of endless possibilities it gives. People interested in modding may find our Wiki articles helpful.
Other new features include improved adventure AI, first revealed version of Random Map Generator (though not really playable yet) and loading screen. All these things make VCMI closer to complete Shadow of Death game.
great project
High stars for "promising" ;-)
I'd love to see a fully free HOMM3-clone with free data too (not necessarily cloning the data, as long as it has enough free data that it's playable without having to use any of the proprietary data).