FreeOrion
Wed, 07/23/2008 - 10:40 | by pheonton
FreeOrion, an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.
See also:
System requirements:
CPU: 600 MHz
RAM: 128 MB
GPU: OpenGL 2.0 compatible
Links:
Homepage | Genre: | 4X, Strategy, Turn-based |
| Game theme: | Science-fiction, Space |
| Game features: | Singleplayer, Multiplayer, Online |
| Game modes: | Elimination |
| Graphic: | 2D |
| License: | Open |
| Payment: | Free |



Comments
Ok, I'll check it out in the
Ok, I'll check it out in the evening.
It is just a hunch
It is just a hunch, but maybe, they released only win and mac binaries because the source as it stands cannot be compiled on linux...
I couldn't compile it either, but I am on 64 linux as luojie. An attempt at compiling on 32bit is needed
no, builds fine, but then g++
no, builds fine, but then g++ crashed :(
[ 90%] Building CXX object client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In member function ‘void MapWnd::RestoreFromSaveData(const SaveGameUIData&)’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:2282:12: warning: variable ‘final_move’ set but not used [-Wunused-but-set-variable]
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In function ‘std::basic_ostream& std::operator<<(std::basic_ostream&, const std::basic_string<_CharT, _Traits, _Alloc>&) [with _CharT = char, _Traits = std::char_traits, _Alloc = std::allocator]’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:4676:1: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See file:///usr/share/doc/gcc-4.6/README.Bugs for instructions.
make[2]: *** [client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o] Error 1
make[1]: *** [client/human/CMakeFiles/freeorion.dir/all] Error 2
make: *** [all] Error 2
sixsixfive@schlepptop:~/freeorion/build$
*edit*
had to add some linker flags - TADA
I don't really understand this game.
I don't really understand this game.
Used to play it and upgraded all tech to Max...
Now Im with 64bit Debian and failed to compile
I really wanted to try the new battle module, but so long no activities in their wiki.
turn-based or real-time?
text says turn-based, table says real-time
thanks, fixed
thanks, fixed