FreeOrion

Release
Version: 
0.4.2
Released: 
22 February 2013

FreeOrion, an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.

System requirements: 

CPU: 600 MHz
RAM: 128 MB
GPU: OpenGL 2.0 compatible


Genre:4X, Strategy, Turn-based
Game theme:Science-fiction, Space
Game features:Singleplayer, Multiplayer, Online
Game modes:Elimination
Graphic:2D
License:Open
Payment:Free

Comments

Curly Brace's picture

Ok, I'll check it out in the

Ok, I'll check it out in the evening.

berserk9779's picture

It is just a hunch

It is just a hunch, but maybe, they released only win and mac binaries because the source as it stands cannot be compiled on linux...
I couldn't compile it either, but I am on 64 linux as luojie. An attempt at compiling on 32bit is needed

sixsixfive's picture

no, builds fine, but then g++

no, builds fine, but then g++ crashed :(

[ 90%] Building CXX object client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In member function ‘void MapWnd::RestoreFromSaveData(const SaveGameUIData&)’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:2282:12: warning: variable ‘final_move’ set but not used [-Wunused-but-set-variable]
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In function ‘std::basic_ostream& std::operator<<(std::basic_ostream&, const std::basic_string<_CharT, _Traits, _Alloc>&) [with _CharT = char, _Traits = std::char_traits, _Alloc = std::allocator]’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:4676:1: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See file:///usr/share/doc/gcc-4.6/README.Bugs for instructions.
make[2]: *** [client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o] Error 1
make[1]: *** [client/human/CMakeFiles/freeorion.dir/all] Error 2
make: *** [all] Error 2
sixsixfive@schlepptop:~/freeorion/build$

*edit*
had to add some linker flags - TADA

luojie-dune's picture

I don't really understand this game.

I don't really understand this game.

Used to play it and upgraded all tech to Max...

Now Im with 64bit Debian and failed to compile

I really wanted to try the new battle module, but so long no activities in their wiki.

unhammer's picture

turn-based or real-time?

text says turn-based, table says real-time

Curly Brace's picture

thanks, fixed

thanks, fixed

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xnitropl's picture

xnitropl is a
Starsector gamer.
  • 05:21:10 13:50:07 lol devsh. You are making a comercial game but you want beta testers for free.
  • 17:49:07 MegaGlest 100% off. Free bonus: source code + game assets! [url]
  • 18:01:18 amazing deal, bought (^_^)
  • 19:18:41 woops, double submit sorry
  • 01:05:35 Double Fine bundle? [url]
  • 04:01:49
  • 20:01:24 new update for Build a World released
  • 04:21:03