FreeOrion
Wed, 07/23/2008 - 10:40 | by pheonton
FreeOrion, an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.
System requirements:
CPU: 600 MHz
RAM: 128 MB
GPU: OpenGL 2.0 compatible
HDD: ~400 MB
Links:
Homepage | Genre: | Strategy, 4X, Turn-based |
| Graphic: | 2D |
| Code: | Open |
| Game features: | Singleplayer, Multiplayer, Online |
| Game modes: | Elimination |
| Game theme: | Science-fiction, Space |
| Payment: | Free |






Comments
Tested under openSUSE Tumbleweed
Under my 64 bit system the game requires that libXdmcp.so.6 library for 32 bit system a.k.a libxdmcp to be installed. Nice job with the archives created by an user from the community :)
http://freeorion.psitronic.de/download/
It works fine on my 64bit Ubuntu
I have downloaded version 0.3.15 from sourceforge, and it runs just fine on my system.
The installer works fine as well.
I haven't tried compiling it, the installer version has many statically linked dependencies, and apparently is much faster than the compiled version.
See this thread for more details: http://www.freeorion.org/forum/viewtopic.php?f=9&t=1792
Wrong version
0.3.16 is only available for Win and OSX (AFAIK)
Only 0.3.15 is available for linux so far
Prebuilt packages are
Prebuilt packages are available for windows and OSX, but you can still get the source and compile it yourself for Linux.
I failed to compile it.
I failed to compile it.
I was using Ubuntu 10.10 (0.3.16) and later Debian Testing now Debian Sid (svn)
Looks like Linux support is dropped.
Looks like Linux support is dropped.
RE: Looks like Linux support is dropped.
./configure && make && make install?
So it seems
They still offer older versions, but this is the second one they skip.
Something felt very wrong with the game anyways, and I always disliked it. Good riddance
OK, I'm a bit stuck (more
OK, I'm a bit stuck (more precisely, I'm just tired of all those dependencies). Bullet doesn't see OpenCL and fails at linkage. Maybe I'll try again next day.
By the way, what problems have you encountered?
Ok, I'll check it out in the
Ok, I'll check it out in the evening.
It is just a hunch
It is just a hunch, but maybe, they released only win and mac binaries because the source as it stands cannot be compiled on linux...
I couldn't compile it either, but I am on 64 linux as luojie. An attempt at compiling on 32bit is needed
no, builds fine, but then g++
no, builds fine, but then g++ crashed :(
[ 90%] Building CXX object client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In member function ‘void MapWnd::RestoreFromSaveData(const SaveGameUIData&)’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:2282:12: warning: variable ‘final_move’ set but not used [-Wunused-but-set-variable]
/home/sixsixfive/freeorion/UI/MapWnd.cpp: In function ‘std::basic_ostream& std::operator<<(std::basic_ostream&, const std::basic_string<_CharT, _Traits, _Alloc>&) [with _CharT = char, _Traits = std::char_traits, _Alloc = std::allocator]’:
/home/sixsixfive/freeorion/UI/MapWnd.cpp:4676:1: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See file:///usr/share/doc/gcc-4.6/README.Bugs for instructions.
make[2]: *** [client/human/CMakeFiles/freeorion.dir/__/__/UI/MapWnd.cpp.o] Error 1
make[1]: *** [client/human/CMakeFiles/freeorion.dir/all] Error 2
make: *** [all] Error 2
sixsixfive@schlepptop:~/freeorion/build$
*edit*
had to add some linker flags - TADA
I don't really understand this game.
I don't really understand this game.
Used to play it and upgraded all tech to Max...
Now Im with 64bit Debian and failed to compile
I really wanted to try the new battle module, but so long no activities in their wiki.
turn-based or real-time?
text says turn-based, table says real-time
thanks, fixed
thanks, fixed