FLARE

Release
Version: 
0.18
Released: 
31 March 2013

Free Libre Action Roleplaying Engine is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.


Genre:Action, Role-playing
Game theme:Fantasy
Game features:Singleplayer
Game modes:Campaign
Graphic:2D
License:Open
Payment:Free

Comments

sudit's picture

Yap installing

Yap installing build-essentials did it for me :)
I can finally tweak around with the game :D thanks for the help

Cheers

Anixx's picture

Is it possible to package it

Is it possible to package it for a distro? Will the binary work outside the resources directory?

MinkeyM's picture

Yes it is possible to package

Yes it is possible to package it. I could make a deb file if you're using ubuntu. The binary needs to be inside the resources directory.

clintbellanger's picture

Flare v0.11 Released

Today I released Flare v0.11. Enemies now have all flavor of powers: bow shooting, fireball spitting, lightning casting, and more.

Curly Brace's picture

Project name changed: OSARE

Project name changed: OSARE -> FLARE
Please update the links in your website/blog/whatever to correct LGDB page if required: http://www.lgdb.org/game/flare

clintbellanger's picture

OSARE v0.10

OSARE v0.10 is up. New video as well.

pheonton's picture

Thanks, updated.

Thanks, updated.

berserk9779's picture

Help building

I have downloaded the source, but I don't see how I am I supposed to build it.

I can't see any makefile of configure or bootstrap or autogen in the source package

Curly Brace's picture

There's a README included in

There's a README included in src/ directory:

Linux
- You MUST remove SDLMain.h and SDLMain.m (those SDLMain files are only for OSX)
- SDL, SDL_image, and SDL_mixer libraries are required (probably available through your regular package manager)
- The following command will compile the game on most systems (run this in the src folder)
g++ -I /usr/include/SDL *.cpp -o rpgdemo -lSDL -lSDL_image -lSDL_mixer
- Move rpgdemo to the resources folder and run it from there

I've tested it and it successfully compiles and runs.

berserk9779's picture

Thanks

I didn't see that README.

It compiles fine and looks quite promising. I am gonna keep an eye on this

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