This is pretty funny. I haven't heard this feedback before. What kind of character do you use that is often running?
You might like the new version anyway. With Caltrops and Bear Traps you won't have to run as much. Or use Stealth to skip past enemies.
I'm sure the engine will be used to make some great games.
The game that comes with FLARE should be retitled, here are my suggestions:
run like hell
run for your life
run or die a miserable death
stopping is not an option
Yap installing build-essentials did it for me :)
I can finally tweak around with the game :D thanks for the help
Thanks for the quick reply : D
I already tried that and its still giving me the error. I'm gonna try searching for build-essential in ubuntu software center.
I'm running in ubuntu 12.04
This game has potential. I've been playing it for a few hours and I'm impressed : ) Absolutely loved it!
I have a question though - I sucessfully installed and played the game through ubuntu software center but if I download the files and try to build this error occurs :
"-- The CXX compiler identification is unknown
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
-- Configuring incomplete, errors occurred!"
Can someone tell me why this happens? Thanks in advance.
Yes it is possible to package it. I could make a deb file if you're using ubuntu. The binary needs to be inside the resources directory.
Today I released Flare v0.11. Enemies now have all flavor of powers: bow shooting, fireball spitting, lightning casting, and more.
Thanks. By the way, we are currently testing new feature, which will allow all registered users to update the games (the admins will then have just to view and approve new changes), so stay tuned.
I didn't see that README.
It compiles fine and looks quite promising. I am gonna keep an eye on this
There's a README included in src/ directory:
- You MUST remove SDLMain.h and SDLMain.m (those SDLMain files are only for OSX)
- SDL, SDL_image, and SDL_mixer libraries are required (probably available through your regular package manager)
- The following command will compile the game on most systems (run this in the src folder)
g++ -I /usr/include/SDL *.cpp -o rpgdemo -lSDL -lSDL_image -lSDL_mixer
- Move rpgdemo to the resources folder and run it from there
I've tested it and it successfully compiles and runs.