FLARE
Wed, 07/14/2010 - 06:32 | by Curly Brace
Free Libre Action Roleplaying Engine is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
Links:
Homepage | Genre: | Action, Role-playing |
| Graphic: | 2D |
| Code: | Open |
| Game features: | Singleplayer |
| Game modes: | Campaign |
| Game theme: | Fantasy |
| Payment: | Free |






Comments
This game has potential. I've
This game has potential. I've been playing it for a few hours and I'm impressed : ) Absolutely loved it!
I have a question though - I sucessfully installed and played the game through ubuntu software center but if I download the files and try to build this error occurs :
"-- The CXX compiler identification is unknown
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
-- Configuring incomplete, errors occurred!"
Can someone tell me why this happens? Thanks in advance.
C++ compiler not
C++ compiler not installed?
Try:
sudo apt-get install g++
Thanks for the quick reply :
Thanks for the quick reply : D
I already tried that and its still giving me the error. I'm gonna try searching for build-essential in ubuntu software center.
I'm running in ubuntu 12.04
Yap installing
Yap installing build-essentials did it for me :)
I can finally tweak around with the game :D thanks for the help
Cheers
Is it possible to package it
Is it possible to package it for a distro? Will the binary work outside the resources directory?
Yes it is possible to package
Yes it is possible to package it. I could make a deb file if you're using ubuntu. The binary needs to be inside the resources directory.
Flare v0.11 Released
Today I released Flare v0.11. Enemies now have all flavor of powers: bow shooting, fireball spitting, lightning casting, and more.
Project name changed: OSARE
Project name changed: OSARE -> FLARE
Please update the links in your website/blog/whatever to correct LGDB page if required: http://www.lgdb.org/game/flare
OSARE v0.10
OSARE v0.10 is up. New video as well.
Thanks, updated.
Thanks, updated.
Help building
I have downloaded the source, but I don't see how I am I supposed to build it.
I can't see any makefile of configure or bootstrap or autogen in the source package
There's a README included in
There's a README included in src/ directory:
Linux
- You MUST remove SDLMain.h and SDLMain.m (those SDLMain files are only for OSX)
- SDL, SDL_image, and SDL_mixer libraries are required (probably available through your regular package manager)
- The following command will compile the game on most systems (run this in the src folder)
g++ -I /usr/include/SDL *.cpp -o rpgdemo -lSDL -lSDL_image -lSDL_mixer
- Move rpgdemo to the resources folder and run it from there
I've tested it and it successfully compiles and runs.
Thanks
I didn't see that README.
It compiles fine and looks quite promising. I am gonna keep an eye on this
updated
updated to version 0.9
Thanks. By the way, we are
Thanks. By the way, we are currently testing new feature, which will allow all registered users to update the games (the admins will then have just to view and approve new changes), so stay tuned.