Enemy Territory: Quake Wars
Enemy Territory: QUAKE Wars is set in the same science fiction universe as Quake II and Quake 4.
Taking place in the year 2065, the game lets you play as the GDF or Strogg in one of five unique character classes, either online or offline with computer controlled AI teammates and opponents. Employing an arsenal of weapons, vehicles and deployable armaments, engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
CPU: 2,8 GHz (x86 compatible)
RAM: 512 MB
GPU: Full OpenGL 2.1 compatible with 128 MB VRAM
HDD: ~5,0 GB
| Genre: | Action, Shooter |
| Graphic: | 3D |
| Code: | Closed |
| Game features: | Singleplayer, Multiplayer, Microphone, Online, Bots |
| Game modes: | Campaign, Challenge, Cooperative, Objective |
| Game theme: | Futuristic, Science-fiction |
| Payment: | One-time |






Comments
Great Game
Best teamplay FPS on Linux IMHO. I just got a brand new copy off of Amazon for $5. Well worth it for the cdkey so I can play online. Still a lot of servers open and playing. I might just rent a server as well. lol
Good graphics and engine but
Good graphics and engine but slightly flawed design: players can occupy multiple places in transport, but doing so is useless as easily killed transport means all inside are killed (in real life armored vehicles protect the crew efficiently), also too few players in each team to use this possibility and to use machine-gun dots on the map. Also transport is free and cheap - killing it is fruitless. Also transport self-destroys once left by the crew. Also most combat is indoor so little use for transport at all. Also campaign bonuses are lost once campaign is finished. This all makes the game quite boring.