ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (90 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card

External links:
Developer: ChaosEsque Team

Comments

r76: SIege Cannon (Mortar), More buildable.

Release 76:
SiegeMortar (New Mounted Gun),
New Buildables: Dome Roof (many colors) (Multitool)
New Furnishings: Chairs, Tables, Forge, Columns (many colors) (multitool)
New CastleColor: PinkStoneBrick (for Tsarist Moscvy Style)
Misc Improvements.
This release focuses on the buildable system, but also adds
a new mounted gun for your use: the siege cannon. These will
also spawn in siege workshops if the multitool is Not set to
medeval only. It is similar in range to the Charbelcher fire mortar
but fires an explosive shell.
md5sum 4bd667a782aa1ad0697386e2d449a47e XonoticChaosEsqueAnthologyREL76.iso
shasum 4bd667a782aa1ad0697386e2d449a47e XonoticChaosEsqueAnthologyREL76.iso
sha256sum dec777421a65a6a1774dfe2560dd892f6f003397080b11fc895a7bd530257759 XonoticChaosEsqueAnthologyREL76.iso
ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

R76 ISO Signing files:
http://sourceforge.net/projects/chaoseesquesupplemental/files/signing/
XonoticChaosEsqueAnthologyREL76.iso.asc
public_key.asc

-----
If you have release 75 and just want to upgrade by updating files in your XonoticChaosEsqueAnthology/data/ directory you need 2 packages:
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3
-----
ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

r75, more buildable options

Release 75: This release adds items to build in the buildable building system:
(Auto-centered) Arrow loops, windows, bricked up areas, for multitool, sheetmetal, gunloops,
etc for utilitool that are auto-centered like doors are.
This allows you to fortify unused hallways or doorways in your castle or bases.
More medeval(sp) furnishings.
ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

md5sum: f2116d13085772f0e165c1ce73eaa57d XonoticChaosEsqueAnthologyREL75.iso
shasum: 58d50f517b12950a4774eec787f23ad8b78b8bd5 XonoticChaosEsqueAnthologyREL75.iso
sha256sum: 945acc45757ee208e56af6e19e1511bf85bf086f7d274bd268bd1fbd3cfeffd4 XonoticChaosEsqueAnthologyREL75.iso

R75 ISO Signing files:
http://sourceforge.net/projects/chaoseesquesupplemental/files/signing/
XonoticChaosEsqueAnthologyREL75.iso.asc
public_key.asc

-----
If you have release 74 and just want to upgrade by updating files in your XonoticChaosEsqueAnthology/data/ directory you need 2 packages:
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3
-----

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

74 release: 90 weapons achieved.

90 Weapons Achieved. New Weapons: ChainSaw, ClawHammer.
Do you think it's over, better think again; there will be no compromise.
Also work done on monsters mutator: map can set (default) height limits (min/max) for spawning areas for monsters.
Updated pk3s: zzz..9999..etc.pk3 darkhold18.pk3.
Release: 74
Size: 4672884736 XonoticChaosEsqueAnthologyREL74.iso
md5sum: 9ce30f2aa1fb7c350d2f68fdbb6927a4 XonoticChaosEsqueAnthologyREL74.iso
shasum: fb75da5378bf72d78b022c67545023903adf1eac XonoticChaosEsqueAnthologyREL74.iso

R74 ISO Signed:
http://sourceforge.net/projects/chaoseesquesupplemental/files/signing/
819 Nov 20 20:01 XonoticChaosEsqueAnthologyREL74.iso.asc
3063 Nov 20 20:02 public_key.asc

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For R74, 2 new weapons + the settings for darkhold18 have been updated, (R73 brought new areas) so it works better with the zombie apocalypse mutator (added Z min and max settable limits so you can keep them spawning in a certain strata of a map). New weaps: chainsaw and clawhammer. Total number now: 90

If you have release 73 (or 72) and just want to upgrade by updating files in your XonoticChaosEsqueAnthology/data/ directory you need 2 packages:
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3

http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
darkhold18.pk3 (remove old darkhold18)

sha256sum XonoticChaosEsqueAnthologyREL74.iso
a33ec8ee6a71889a7df3d12ac9a3f7967af9351d903826052eb4b20c753bd0ac XonoticChaosEsqueAnthologyREL74.iso

73

Release 73: This update has an important map update, and improves the friend system for buildable buildings. May it be sufficently Metal.
Map Update: Darkhold18. Deeper. Minatour maze below, then the pinaccle, and then caves, darkness.
Friend system has been fleshed out.
You can have friends, tolerated, hated. exfriends, exhated.
You can set tolerateall toleratenone, hateall, loveall, etc, for defaults
for your kingdom.
g_allow_friends (0, 1, 2, 3): or go to create>advanced for the button
Md5Sum: c6c831f2ae05a958960bbaf4eb623906 XonoticChaosEsqueAnthologyREL73.iso
Size: 4671774720 Nov 17 18:57 XonoticChaosEsqueAnthologyREL73.iso
shasum 2b0f13d96d17e980701ce43ccedf037aa713f44f XonoticChaosEsqueAnthologyREL73.iso

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

If you have release 72 and just want to upgrade by updating files in your XonoticChaosEsqueAnthology/data/ directory you need 2 packages:
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3

http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
darkhold18.pk3
(remove old darkhold17)

Release 72

Release 72: New weapon: SKS Rifle.
New Features: Friend system: if the server admin allows it (g_allow_friends, or click the button in "advanced" menu under create match) you may set other players as a friend when executing the "friend" command while looking at other player (within range). Friends may (in non-team games) enter your doors, and your turrets you build and your soliders you recruit will not attack the friend. In team games only team mates are allowed to be friended. It is mainly a feature for non team games.
New feature2: Map Torches etc are given dynamic light when the skycycles mutator is enabled (as are starburst entities) (can be disabled g_skycycles_nodynamiclight). Quake1 map entity of trap_shooter etc now supported so quake 1 maps will be more complete if played (for quake3 compiled maps use misc_fire_crossbowbolt (0-19 different emissions) as it has more options (see spikerailpath map for example).
Various other bugfixes aswell.

If you want to upgrade by updating things in /data/ from version 71
rather than downloading the ISO you need to update 9 packages
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3

http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
redstarrepublic5.pk3
snowforest3.pk3
roundel12.pk3
nordiccastle71.pk3
kstbunkerctf64.pk3
desertofice2.pk3
expanse2.pk3
desertcastles8.pk3
(Updates to set default season for citygenerator)

Release 71

Release 71
This release has a heavy focus on the building system
(multitool), allowing the player many more options in
building castles. From desert style castles to french style white walls,
it is now supportd.
New weapons: SpikedClub
New buildables: various colors for your castles etc.
Maps can set default castle(and other building) color/style
ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
size: 4664381440 XonoticChaosEsqueAnthologyREL71.iso
md5sum: 4af54e14c869ebaf7d649a3197609c34 XonoticChaosEsqueAnthologyREL71.iso

----
If you want to upgrade by updating things in /data/ from version 70
rather than downloading the ISO you need to update 7 packages
(including a texture pack added):
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3

http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
zz99_filth.pk3
tundramagi11.pk3
desertcastles8.pk3
frankishtowerctf17.pk3
expanse2.pk3
----

Enjoy

Release 70

This release adds new weapons, new things to build, and improves the RTS elements
of the game.

Release 70
New weapons: GreyIron Mallet, Iron Knife, Dagger
New Buildables: Trap floor, trap grate (for your castles)
Oil prospecting. Solar panels check if they are not blocked (by map, shields,
celings etc) before producing energy, also check time of day if skycycles
mutator is enabled.
Items such as potions, coins, gems, scrolls, spellbooks, food, now have
their own respawn times.
Misc bugfixes (fixed furnishings changing color at capture when not set to player/team color)

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
md5sum: bcdcdede61dd0651a80724f28055a289 XonoticChaosEsqueAnthologyREL70.iso
size: 4674969600 XonoticChaosEsqueAnthologyREL70.iso

----
If you want to upgrade by updating things in /data/ from version 69
rather than downloading the ISO you need to update 2 packages:
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3

(If you're at an earlier version, there are more packages you'll need
to update (see earlier posts), or just get the ISO)
----

Enjoy

Release 69

Release 69.
This is a heavy code update and map update release.
FrankishTowers, OpposingCastles, DesertCastles now have working
jails / chambers of torment (to be used with the shackles).
(In addition to Darkhold and KrillDonjon which had them working for a long time)
(These other maps were built before the prison/etc system was coded in)
Multi-tool/Utilitool additions:
-Built housing now adds to your housing worldinventory
-Knights, Royal Guards, and Soliders can be recruited (trained) via
-building a recruitment post (flag) near an appropriate building
-(barracks, stronghold, small castle, glass base, security building)
-You need to have enough housing and food (grains, greens, etc)
-F to enable/disable recruitment post
Mutators:
Options to set turrets to not respawn, or only player built turrets to respawn.
Options to allow the rebuilding of turrets (Press R on multitool or utilitool).
Bugfixes.

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
size: 4673075200 XonoticChaosEsqueAnthologyREL69.iso
md5sum: 255f94a94f1bd99cfa53e256b1c11380 XonoticChaosEsqueAnthologyREL69.iso

Iso is somewhat recommended for this release as it's about 5 packages changed
(easier if you have the bandwith).

If you want to upgrade by updating things in /data/
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3
zz99-xmod-chaos-esque-xonotic-map_resources.pk3

(remove old frankishtower, opposingcastles, and desertcastles)
http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
frankishtowerctf17.pk3
opposingcastles19.pk3
desertcastles8.pk3

So to recap: Various medieval maps now have functioning jails,
you can train monsters like in a real time stratagey game using
the buildings you build via the utilitool and multitool,
and some more mutator options have been added.

This was alot of coding for these features, especially the building related things.
Total time spent was 3 days on the map work, about 2 on the code.
(Including 1 absolutely full day on implementing the building additions)

Enjoy. ("Release early, release often")

For info, links, etc: www.lgdb.org/game/chaosesque-anthology

Release 68

This is a pretty big release code wise, it adds the ability to make the gameplay
more "diablo like" or "quest like"

The new Item options are in the mutators button/menu and all next to eachother
near Pinata so you can quickly set the options if you want to play a quest,
the maxlives option is in the same column (Multiplayer>Create>Mutators, first column)

Players that die but have expended their maxlives (if set) and disconnect
and then reconnect still will be at maxlives and won't beable to respawn
(uses the code for stonecurse, permblind, etc in qcsrc/server/cl_client.qc)
(only negatives are recorded there, if you leave the game you lose your
positives (inventory etc))

This allows you to set up a game where one is not cavalier.

New Weapon: Yumi (Japanese Assymetric bow)
New Spells: CastFromLife, MagicBullets
New Options: max lives, permanent items (don't dissapear when dropped, don't respawn) with ability to set exceptions for powerups, health, ammo, etc
option to only start with starting items once, monster drop weapons (medeval, future, modern seperate variables)
option to ignore bots for maxlives and no-start-items-after-once.
New Gameplay mechanics: explosions can leave you hobbled and/or mangled.
(and cvar to disable this, ofcourse, if you wish)
Ability to permanently hobble/mangle chained prisoners (just like blind, etc)
Bugfixes.

Enjoy Release 68:
Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
Size: 4670765056 XonoticChaosEsqueAnthologyREL68.iso
md5sum: bdda7ac5c878b4e3a9e10e0b8caf8229 XonoticChaosEsqueAnthologyREL68.iso
Project page: http://sourceforge.net/projects/chaosesqueanthology/

We now have 30 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 81 weapons. (Plus somewhere over 100 maps. (104 DeathMatch maps in the list ) ISO, zzzzzz999999 update pk3, and git all updated.
If you allready have a recent ISO and just want to update the code etc,
place the zzzzzz99999999bla.pk3 in you XonoticChaosEsqueAnthology/data/ directory
(

Release 67

V67:
New Weapon: PoleAxe
New Spells: Cancellation, ManaShield, HolyWord, StoneRain
Max Inventory Limit (Default 500), Per-Weapon Inventory Size (bigger weapons take up more space)
F+Backspace you will drop some ammo of the weapon you are using (thus can free up space)

ISO Size: 4668416000 XonoticChaosEsqueAnthologyREL67.iso
ISO md5sum XonoticChaosEsqueAnthologyREL67.iso
17f6829896e14546963fe829968f219c XonoticChaosEsqueAnthologyREL67.iso
ISO Download Link: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

We now have 28 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 80 weapons.
(Plus somewhere over 100 maps. (104 DeathMatch maps in the list )

ISO, zzzzzz999999 update pk3, and git all updated.
Screenshots etc: http://www.lgdb.org/game/chaosesque-anthology

Give feedback :)