ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 60 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card

External links:
Developer: ChaosEsque Team


ChaosEsque Relelease 52

Release 52:
New weapons: English Longbow, Cudgel (modeled in blender this week)

New Mutator options: remove weapons from map on start.
Replace weapons on map with: spikes, fire, pillar of flame, jumppads, bouncer, baloon, tanktraps, buildings, foliage.

You can also light up your crossbow bolt or longbow arrow if near a burning item (something on fire or fire particles) by pressing F+R keys (use and reload keys).

Also you can move your gun to the center by pressing the Semicolon (;) key next to L. Thus you can more easily shoot out of arrow slits in Castles etc (also works with L: turn gun to the side)


I know you said zip can't support sizes greater than 4 GB, but I think only zip has that limitation. Other compressed archives have much larger limitations. The real problem is that large archives are NO way to distribute a game. Use "rsync", "torrent protocol", or similar systems to synchronize the data with the repository (a separate stable one preferably, while you have your own testing version that is optional for testers). Otherwise, Connection problems and data limits are a problem, especially as this game expands. Connections often interrupt over a long time, and many people now have a download limit per month. It makes no sense to use gigantic ISOs. Make a BASH, PERL, PYTHON, or whatever language you want to make a way to just update new SMALL files individually instead of downloading the entire gigantic archives. More and smaller parts are better, especially in a synchronizing system. Please find a way! (And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)

Once you have the iso, you can, if you wish, download the git repos to keep up-to-date with the gamecode and most media
(Maps, however, are distributed only on the ISO, in pk3s)
You can set these repos up as pk3dir in your /data/ directory (can be ~/.xonotic/data/bla.pk3dir if you wish) and they should override whatever is in the .pk3s themselves:

The main gamecode repo (QC) where almost all of the work is done:

Other repos which sometimes have work done:

Rarely touched repo:

If you have the first two you will have the code updates.

If you like to work on media the media source repo is the way:

Rarely an edit to the engine is done, someday would like to learn it more so as to add procedural infinite terrain and buildings (perhapse destructable like mine/7daystodie/etc/craft:

ISO is distributed as it is the simplest way and does not require any infrastructure to be kept up. Last time a member of the team ran a server it was probed for hacking by those disagreeing with member's social ideas / politics. After ISO is aquired player may use the git repos or wait for the next iso.

ISO is almost full so any new maps will have to be distributed on a 2nd ISO, Supplimental DVD.

(And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)
Where? SF, Opengameart, trisquel, mail, quakeone, etc?

(Found email, response is below it)
>Since the Discussion section isn't maintained, I'll mention it here in short.
>Please use rsync or one of its derivatives, or any repository-pulling system to allow clients/users to update the game files without having to >redownload the entire game. What you're doing now with ISOs is completely impractical, and pretty ridiculous. This is no way to distribute >anything, much less a game over the internet.
>Reasons: Slow internet, unreliable internet, gigantic files that don't often change, requiring to mount an ISO to play the game (yes, there are >other ways, but you shouldn't need anything but what Xonotic has in a directory).
>Please do something about it.
>This message was sent to you via the SourceForge web mail form.
>Replying to this email will not work, please send a message to MajorLunaC at

>Since the Discussion section isn't maintained, I'll mention it here in short.
Work is only done on the code, media, etc. No one discusses, so it is never checked.

Rsync would have no downloads. Torrent opens one up to hacking attack and also would have fewer downloads. ISO everyone understands. It is a KISS thing. The team does one thing: code. Others may distribute the game in some way other than the ISO or git, but this is beyond the scope of the team.

>Please do something about it.

The team works on the fork of the game. Distribution is beyond its scope. Websites are beyond its scope. If you would like to distribute the fork in another manner or even create a website that might attract more people who might wish to play the fork, feel free. Note, however, more users, different ways to distribute, benefits those working on the fork in no way. The team works on the fork for enjoyment. No member of the team is using the fork as a stepping stone to anything some may think of as greater, nor for any financial benefit such as building a portfolio for employment. Members of the team wish to remain unknown. The fork would continue without internet access: in such a case only the team and those closest to the team would benefit from the teams largesse. Internet distribution is ancillary.

If this bothers you, it can be pretended that the fork does not exist. You lose nothing.

Not "rip-off", not "copy and paste" project.

Project is a fork with substantial original contributions, in addition to use of other free-opensource assets.
There has been 3 years of quakeC work done on this project.
Joerg goes to any place on the web that assets of a certain contributor he does not like is used, he then posts negative reviews to
discourage anyone from using any project that contributor has contributed to. This is a personal problem of Joerg.
Long post below explains.


Copy&paste of various other mods, but 0 fun to play.

Forget it, not worth your time. The real Xonotic is 1000000x more fun to play.

You can tell from the screenshotd that a 14 year old loner created this "mod"... no other players, no action, no theme. Just an ax and hammer.

How would you know joerg? You have not downloaded nor played this mod of Xonotic. The only thing you have done is to go to every place on the web where a certain contributor's assets are used and downvote them. You say the same thing in all of those places. You simply google that contributor and then you post. You do this because you disagree with his social politics.

Though this mod does incorporate other GPL licensed mutators for Xonotic (grenades, monsters, overkill weapon models contributed to xonotic .git repo), and does extend them, This is not simply a "copy and paste" game.This mod has over 3 years of custom quakeC programming contributed to it. Of the over 100 maps, 50 were built for this mod by a direct contributor, 2 texture packs made by that contributor, and various pieces of music and 3d art assets.

The most notable mutators which are unique to this game and programmed by the contributor you so revile are the following:
Foliage system (automatically place trees, forests, shrubbery, etc around)
Brawling (hand to hand fighting)
Buildable buildings (you can build buildings like in an RPG and/or build in blocks like minecraft, your call all the buildings were built in radiant by the contributor you so hate)
(This is why you see that hammer in alot of these screenshots)
Misc Items (balloons, bumpers, abandoned buildings, spikes, (and built buildings too)) mutator, which spawns in these items (modeled in blender by the hated contributor) so as to change the character of any level.
Mounted weapons (many machine guns, and various other crew served weapons)
Tipping your gun to the side (press L)

Furthermore there are extensive additions to the vehicle system.
Tanks (both futuristic and old), planes (ditto), helicopters, and civillian cars and trucks.
And of course, quantum non-locality. Here's an ls of the vehicle and mounted gun code directory:
aerocommander.qc fastcar.qc mg_deluge.qc mg_scorpion.qc r22heli.qc spiderbot.qc turretll20.qc
blackhawk.qc fokker.qc mg_gau19.qc mg_shlac.qc racer.qc sportster.qc vehicles_def.qh
bumblebee.qc mechmax.qc mg_grail.qc mg_spadu.qc raptor.qc tankiv.qc vehicles.qc
challenger.qc mg_autonex.qc mg_lewis.qc mg_t17mm.qc sedan.qc tankll24.qc vehicles.qh
CODE_INFO.TXT mg_batteringram.qc mg_m134.qc misc_fire_crossbowbolt.qc smalltruck.qc tankll37.qc yugo.qc
cruizerlimo.qc mg_bpcannon.qc mg_maxim.qc nieuport.qc sopwith.qc tankll40.qc
cruizer.qc mg_browning50.qc mg.qc pickuptruck.qc sparrow.qc tankll48.qc
farman.qc mg_charbelcher.qc mg_rpk.qc qnonlocality.qc speedcar.qc tankt27.qc

Compare that with vanilla Xonotic.

In addition to that there have been many additional monsters added, including skeletons, police, so on and so forth.

There are also per-team starting weapons, vehicles, mounted guns, etc.

And if you want to flood the map with water, lava, slime... well you can do that too.

There is much that has been adapted and extended, and also much that has been invented of whole cloth. It is not simply a copy and paste project.
The developer you hate has been around Xonotic from before Xonotic was Xonotic, back in the Nexuiz days, for years. He asked for the fork to Xonotic
to happen when weapons started being removed from Nexuiz (HLAC, Tag Seeker). This project is indebted to both Xonotic and Nexuiz as it is a fork of them.

What you say is libel. There is a desire to meet you in court or out of court to settle things, to make you not commit libel anymore, to make you want to think before you say: to make that thought process and indelible part of your mind.

If you had played this game you would know that you do not simply have an ax and a hammer. You do not start with an ax and a hammer.
The ax and the war hammer are simply two of over 60 weapons in this game, from medeval to futuristic, here is a list:


Only 1 video shows up

I linked some let's play videos of the game:
from youtube. Only one is showing up though.

What do I do?

I don't know about the video, but IMO there are _way_ too many screenshots. It took like 5 seconds to load in a psychedelic fashion, I was tempted to close the page without further looking at the description or some screenshots.

IMO the page should give a preview of your game, usually 4-5 screenshots is good (you can probably go up to 10 if you want, but not 80 or something).

Did you take it for a spin? It has 100+ maps. It comes with a map editor too so you can add your own maps.

I think the screenshots are supposed to give a first impression. They are not supposed to show you all maps. Highlight the amount of levels or the level editor in the text or in a video. Look at how many screenshots exist for other games and reduce yours accordingly. This really is too much imho. To compensate the loss of information, I would make a video if I were you.

Also, there is a category tag for games with level editors.

But to come back to the topic, I have the same "problem" with only one video appearing here:

I provided three youtube links, but it shows only the first one. This is especially disappointing because one of the videos not shown is actual gameplay on linux, while the trailers were made with the windows version.