ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 70 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card

External links:
Developer: ChaosEsque Team

Comments

r64

Updates for Interm release: r64: New monster added: Imp. Quest Spawns added (all players start at same area in map, can be set by mapinfo cvar, or just randomly picked).

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

If you wish to just update your copy, if it's not too old, you can put these files in /data/ :

http://sourceforge.net/projects/xmodchaosesque/?source=directory

enjoy and give feedback!

http://www.lgdb.org/game/chaosesque-anthology

R63

More spells. Per-team start spells. Bots know how to use spells. Menu options. Better model for knight. Weapon replace with scrolls and medeval weapons mutator. Monster fixes. Get this.

V62

Monster improvements (better models and code (shambler, shalrath, zombie, ogre, etc). 2 weapons added: RA4 lock on surface to air missile, stone axe. Better shaders for potions.
Option for zombies to behave quake-like.

V61:

V61: City Generation, Work on monsters (new model for fiend, hellknight), Better Quake1 Map compatibility.
(Create > Mutators > Spawnmisc items > SC Tiles)

Some work

Looks like sf.net's file release system is partially back online, or getting back online.

http://sourceforge.net/projects/xmodchaosesque/files/?source=navbar

If anyone want's the updates of the last few weeks here they are:
( To INSTALL: Download and Place into your Xonotic /data/ directory Five(5) packages:)

http://sourceforge.net/projects/xmodchaosesque/files/z1_sctilescompiled....
http://sourceforge.net/projects/xmodchaosesque/files/zzzzzz999999_xmod-c...
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildi...

(And source for z1_sctiles): http://sourceforge.net/projects/xmodchaosesque/files/sc_tiles.zip/download

(And for those needing the 2 other files if they are converting vanilla xonotic to something like chaosesque (though it wouldn't have the maps if you were doing it this way): http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esq...
and http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esq...
)

The update is now you can set "simcityesque" buildings to build.
So city generation, with zoning if you'd like it (create> ... mutators button> misc items around)

Will wait awhile before doing another ISO update probably.
(maybe I'll make more buildings for the city generator)

Defacement attack noticed yesterday

The entry here was hacked/cracked and defaced, by an SJW probably, reverted yesterday.

Checked the LGDB account, found that the entry was modified, not by me, and to my knowledge only account holders can modify. This was likely done by an SJW from 8chan or "Joerg", who follows a certain contributor around the net saying how anything he makes is "crap".

http://www.lgdb.org/game/chaosesque-anthology
The lgdb account was defaced and made to read as such:

ChaosEsque Anthology is crap. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes. It would like to be a first person shooter, but since nobody is playing it, it is more of a minecraft thing.

It has over 100 shitty maps. Some pretend to be futuristic, some are ancient (really), and some are medieval (from a level design perspective). A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 70 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

------------------------
Probably by the :-) SJW guy from 8 chan or "Joerg".

Reverted.

If it happens to be defaced again, now you know why we don't run our own public servers, websites, and don't rely exclusively on online git. We like to build maps, program, etc, not fight with Social Justice Warriors on a Mission endlessly.

Screencap: http://trisquel.info/files/chaosesquedefaced.png

Needs more screenshots

Can you post more screenshots?

Yes, Right away.

Look at the video. Cool bots. Hard to kill.

Above "mikeeusa" is an impostor. Not real mikeeusa obviously.

Not enough PONIES!

Needs more ponies.

Much more ponies. I loooove ponies.

Release 60

Version 60:
This version adds a good amount to the game, including a new armored truck
to move alongside your tanks, a missle attack raptor variant to destroy enemy
tanks, tankresists to make tanks more tank like, covered garage to protect your
tanks when in storage if you are building, and a small jail to build to perm
imprison players who try to destroy your city that you have built. The menus have
been updated to include the new options of spawning these new vehicles. The
misc-items mutator can spawn the new buildings if you wish your map to be populated
randomly by a city at start.

New Vehicles: LightAPC (Armored Personell Carrier) with 2 turrets, for transporting team mates.
M-Raptor: Missle Attack Raptor flying vehicle.

New Builables: Small Jail, APCPad, Covered Garage.
Various fixes and improvements (such as: imprisoned players, if respawning imprisoned
will not spawn with grenades, ammo, armor, etc. Only health, mana, etc. Spiderbot
now can reload rockets from your stores, etc).
Tank Resists: tanks no resist most small arms fire and incidental damage up to
90% above and beyond the normal vehicle resists and any specific resists.
Explosives and nukes do full damage. High caliber weapons also do high damage.
Low calibers do almost no damage to tanks, no do other damages such as energy, etc.

(The following only applies to developers and modders:)
Note: Build with GMQCC if you are compiling. (Only really use FTEQCC for the menu qc,
and to check code once in awhile). If you are using FTEQCC you'll need to increase
some of it's maxes (otherwise you'll get a "Too many types" error no,
since the code has out grown it: MAX_FUNCTIONS, maxtypeinfos
in fteqcc/qccmain.c . You can double them from 16384 to 32768 and the code will
compile fine.

Also read COMPILINGPITFALLS.TXT in zzzzzzzz99999bla.pk3/qcsrc/

Full Download:
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

If you are only upgrading from v59 you can place these 2 files in your
XonoticChaosEsqueAnthology/data/ directory instead:
http://sourceforge.net/projects/xmodchaosesque/files/zzzzzz999999_xmod-c...
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildi...

Full Download:
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

Enjoy and give feedback!

Also some more builable furniture: Bookshelf, emptyshelf.

Release 59

They say "release early, release often"

Members of the team have been working on the build-able building system this past week, adding some more pieces you can use to build your castles, and another stand-alone building for the multi-tool where you can imprison other players in if you have the shackles weapon.

Release 59:
New buildables: Multitool: Gaol (similar to security building in function,
you can jail players in it if you have the shackles), Alcove, Alcove top, castle window, castle
arrow loop, castle arch, castle arch+bars, castle door two, castle door side.