ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 80 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card

External links:
Developer: ChaosEsque Team

Comments

Release 69

Release 69.
This is a heavy code update and map update release.
FrankishTowers, OpposingCastles, DesertCastles now have working
jails / chambers of torment (to be used with the shackles).
(In addition to Darkhold and KrillDonjon which had them working for a long time)
(These other maps were built before the prison/etc system was coded in)
Multi-tool/Utilitool additions:
-Built housing now adds to your housing worldinventory
-Knights, Royal Guards, and Soliders can be recruited (trained) via
-building a recruitment post (flag) near an appropriate building
-(barracks, stronghold, small castle, glass base, security building)
-You need to have enough housing and food (grains, greens, etc)
-F to enable/disable recruitment post
Mutators:
Options to set turrets to not respawn, or only player built turrets to respawn.
Options to allow the rebuilding of turrets (Press R on multitool or utilitool).
Bugfixes.

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
size: 4673075200 XonoticChaosEsqueAnthologyREL69.iso
md5sum: 255f94a94f1bd99cfa53e256b1c11380 XonoticChaosEsqueAnthologyREL69.iso

Iso is somewhat recommended for this release as it's about 5 packages changed
(easier if you have the bandwith).

If you want to upgrade by updating things in /data/
http://sourceforge.net/projects/xmodchaosesque/?source=directory
zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
z9_buildable_buildings.pk3
zz99-xmod-chaos-esque-xonotic-map_resources.pk3

(remove old frankishtower, opposingcastles, and desertcastles)
http://sourceforge.net/projects/xmodchaosesquemedia/?source=directory
frankishtowerctf17.pk3
opposingcastles19.pk3
desertcastles8.pk3

So to recap: Various medieval maps now have functioning jails,
you can train monsters like in a real time stratagey game using
the buildings you build via the utilitool and multitool,
and some more mutator options have been added.

This was alot of coding for these features, especially the building related things.
Total time spent was 3 days on the map work, about 2 on the code.
(Including 1 absolutely full day on implementing the building additions)

Enjoy. ("Release early, release often")

For info, links, etc: www.lgdb.org/game/chaosesque-anthology

Release 68

This is a pretty big release code wise, it adds the ability to make the gameplay
more "diablo like" or "quest like"

The new Item options are in the mutators button/menu and all next to eachother
near Pinata so you can quickly set the options if you want to play a quest,
the maxlives option is in the same column (Multiplayer>Create>Mutators, first column)

Players that die but have expended their maxlives (if set) and disconnect
and then reconnect still will be at maxlives and won't beable to respawn
(uses the code for stonecurse, permblind, etc in qcsrc/server/cl_client.qc)
(only negatives are recorded there, if you leave the game you lose your
positives (inventory etc))

This allows you to set up a game where one is not cavalier.

New Weapon: Yumi (Japanese Assymetric bow)
New Spells: CastFromLife, MagicBullets
New Options: max lives, permanent items (don't dissapear when dropped, don't respawn) with ability to set exceptions for powerups, health, ammo, etc
option to only start with starting items once, monster drop weapons (medeval, future, modern seperate variables)
option to ignore bots for maxlives and no-start-items-after-once.
New Gameplay mechanics: explosions can leave you hobbled and/or mangled.
(and cvar to disable this, ofcourse, if you wish)
Ability to permanently hobble/mangle chained prisoners (just like blind, etc)
Bugfixes.

Enjoy Release 68:
Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
Size: 4670765056 XonoticChaosEsqueAnthologyREL68.iso
md5sum: bdda7ac5c878b4e3a9e10e0b8caf8229 XonoticChaosEsqueAnthologyREL68.iso
Project page: http://sourceforge.net/projects/chaosesqueanthology/

We now have 30 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 81 weapons. (Plus somewhere over 100 maps. (104 DeathMatch maps in the list ) ISO, zzzzzz999999 update pk3, and git all updated.
If you allready have a recent ISO and just want to update the code etc,
place the zzzzzz99999999bla.pk3 in you XonoticChaosEsqueAnthology/data/ directory
(

Release 67

V67:
New Weapon: PoleAxe
New Spells: Cancellation, ManaShield, HolyWord, StoneRain
Max Inventory Limit (Default 500), Per-Weapon Inventory Size (bigger weapons take up more space)
F+Backspace you will drop some ammo of the weapon you are using (thus can free up space)

ISO Size: 4668416000 XonoticChaosEsqueAnthologyREL67.iso
ISO md5sum XonoticChaosEsqueAnthologyREL67.iso
17f6829896e14546963fe829968f219c XonoticChaosEsqueAnthologyREL67.iso
ISO Download Link: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

We now have 28 spells, 23 monsters, 40 vehicles, 16 mounted guns, and 80 weapons.
(Plus somewhere over 100 maps. (104 DeathMatch maps in the list )

ISO, zzzzzz999999 update pk3, and git all updated.
Screenshots etc: http://www.lgdb.org/game/chaosesque-anthology

Give feedback :)

V66

Release 66:
New Weapon: Shiningstar mace (all metal spiked mace, lighter but longer spikes)
New Creature: Seraph (Angel). Hates undead and demons, will seek the out and kill them
New Capabilities: Ability to set foliage, creatures, buildings to one side of the map (base) in team games that have bases.
+Various bugfixes etc.

Size and md5sum output: (I don't think any is cut off, if a digit is it's
cut off at the beginning (c25) etc)
4667584512 Oct 1 06:43 XonoticChaosEsqueAnthologyREL66.iso
c25aa26b4a2bf9fcbb8a61cf792c42ea XonoticChaosEsqueAnthologyREL66.iso

http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

V65

New monsters added: BileDemon, Dragons (earth, sky, water, fire)

Update pk3 at the usual place (read below, the zzzzzz9999 one). ISO at the usual place if you want it all in one pkg full.

r64

Updates for Interm release: r64: New monster added: Imp. Quest Spawns added (all players start at same area in map, can be set by mapinfo cvar, or just randomly picked).

ISO Download: http://sourceforge.net/projects/chaosesqueanthology/files/latest/download

If you wish to just update your copy, if it's not too old, you can put these files in /data/ :

http://sourceforge.net/projects/xmodchaosesque/?source=directory

enjoy and give feedback!

http://www.lgdb.org/game/chaosesque-anthology

R63

More spells. Per-team start spells. Bots know how to use spells. Menu options. Better model for knight. Weapon replace with scrolls and medeval weapons mutator. Monster fixes. Get this.

V62

Monster improvements (better models and code (shambler, shalrath, zombie, ogre, etc). 2 weapons added: RA4 lock on surface to air missile, stone axe. Better shaders for potions.
Option for zombies to behave quake-like.

V61:

V61: City Generation, Work on monsters (new model for fiend, hellknight), Better Quake1 Map compatibility.
(Create > Mutators > Spawnmisc items > SC Tiles)

Some work

Looks like sf.net's file release system is partially back online, or getting back online.

http://sourceforge.net/projects/xmodchaosesque/files/?source=navbar

If anyone want's the updates of the last few weeks here they are:
( To INSTALL: Download and Place into your Xonotic /data/ directory Five(5) packages:)

http://sourceforge.net/projects/xmodchaosesque/files/z1_sctilescompiled....
http://sourceforge.net/projects/xmodchaosesque/files/zzzzzz999999_xmod-c...
http://sourceforge.net/projects/xmodchaosesque/files/z9_buildable_buildi...

(And source for z1_sctiles): http://sourceforge.net/projects/xmodchaosesque/files/sc_tiles.zip/download

(And for those needing the 2 other files if they are converting vanilla xonotic to something like chaosesque (though it wouldn't have the maps if you were doing it this way): http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esq...
and http://sourceforge.net/projects/xmodchaosesque/files/zz99-xmod-chaos-esq...
)

The update is now you can set "simcityesque" buildings to build.
So city generation, with zoning if you'd like it (create> ... mutators button> misc items around)

Will wait awhile before doing another ISO update probably.
(maybe I'll make more buildings for the city generator)