Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source roguelike set in a post-apocalyptic and fictional New England. It's a continuation of Whale’s original Cataclysm, which expands it with numerous new creatures, buildings, gameplay mechanics and many other features.

“You emerge from the shelter into the dim light of an overcast day, and look around for the first time since the disaster. The world as you knew it is gone and in its place, a twisted mockery of all that was once familiar. Everything was cast aside in that frantic race for the shelter. You have no food, nothing to drink, no weapons. Nothing but your ingenuity and the fierce determination to survive against appalling odds. A grim prospect faces you. Perhaps worse even than the nightmares of last night, when you were tortured by dreams of the dead themselves rising to jealously tear life from the living.
You cast your eyes up the road and begin to walk towards a house in the far distance. Things may be bad right now, but you've got a sinking feeling that there are darker days ahead.”

The game can be played in classic console mode (only characters) or with graphical tiles (new since 0.A).

The game is available in American English and has been translated to German and Traditional Chinese.

Comments

Great game with great potential

I really like it. I like the realism mixed with zombie apocalypse for extra fun. There are still bugs and tile glitches, but I'm sure they will be resolved. I rated 9/10, but in the future it may be worth 10/10.

The interface could use a bit of work as well, because it is kind of tedious to do repetitive tasks at the moment. Lots of &->->Enter, &->->Enter, etc.

Good game, but tiles need work

Not that they're bad, they just need to be completed, it's very odd to see characters an then tiles... very odd indeed, so, I'd stick with the ASCII characters an such. :)

but it looks like a very promising game, i'll give my vote on it when i play it a bit more, but inital thoughts are, "Ooh~! New game!"

After playnig it for TWO HOURS, getting mauled by a spider... THREE TIMES!!! Getting swarmed by zombies 4 times, i can safely say, it's as nutty as Dwarf Fortress!!! ... though running over the little bastards with a car is cool >:3

GIT IT GIT IT, very good an i have to wonder what some of the mods are... maybe you can make your own base~!! o , o

This "tiles and characters" thing was also present in ToME before the tileset was complete. In doesn't strike me as bad, the bad thing is that the default tileset heavily limits the view. And you can't resize the window (or can you? haven't found it at least).

Actually you can do it, though it took me a bit to reaslize the controls, in the main menu you can use the arrow keys, and whe the arrow keys are used for Adding or Minusing points or whatever, then you've to use the Chevrons (these things: ">>>> <<<<<") to go back an forth bettwen diffrent items so

[I'M HERE] (want to go here!) *press '>'*

(was here~!) [NOW HERE]

Also on the tiles you CAN disable them, and you CAN, make thefeild of vision longer however it isn't correct in scale i think so if you put the number too high it'll not want to work well without clipping off slightly...
So in the Options - Chervon to Interface, then from there you shold see View Port Hieght and Length: for me i put it at 30:X 15:Y and it works very well for me on my 8 by 11 or so laptop screen :3

I'm blind then, I've searched all the options yesterday, now I see it :D
Thanks! An option to simply fullscreen would be a lot better though.