Pretty good, improves slightly, but doesn't add too much as far as i can see.

Simply as it says, as far as i can see, it doesn't add anything, but it does give people the chance to play with a Gamepad rather then a mouse n' keyboard, but in either case, it's nice to see that thing's are doing well for the- stil active! -project.

I tried ti an it was intrsting, when you first start it, it doesn't come to a menu. it puts you into a false game in which THEN, You've to load a new game inside of a false game, an start it in a false game. Basicaly the game starts up with you stuck in an empty cave as a generic player character to interact wth the menu.
It's intresting at the least... In anycase, a good launcher, but doesn't seem to add much worth while as far as i can see. :)


Just as a little update: It looks pretty much like the original game now. With a normal menu start and so on. Goal of version 1.0 is to make the original morrowind playable to 100%, by the way. So additions are not (yet) planned. There are some exceptions though, like there is someone working on joystick support and things like that.

It's a bit weird to install it, because some files on the disk are hidden. On linux, I mounted it with the "unhide" option and then used the installer of the engine. On OSX I wasn't able to use the "unhide" option, so I used rsync to copy the whole disk to a local folder. Then I used the engines installer.