Thanks for your comment (and for putting this page up). Just to clarify, Erebus is indeed a completely new engine, but a large amount of the graphics do come from FLARE.
That's true about the large menus, which is indeed due to working on everything from small phones to large monitors, but 0.6 will start to feature some improvements here (some of the info/dialog windows will open up as sub-windows rather than fullscreen, on non-mobile platforms).
This is basically a bugfix release, aimed to correct most annoying regressions that appeared in 0.91. Still, we managed to fit a few small features and improvements. Campaigns finally present video introductions and move heroes between missions. Configuration files support more string identifiers, making them more readable. Some configuration possibilities, especially for spells, were extended.
CHANGELOG
GENERAL:
* hero crossover between missions in campaigns
* introduction before missions in campaigns
MODS:
* Added CREATURE_SPELL_POWER for commanders
* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
* Double growth creatures are configurable now
* Drain Life now has % effect depending on bonus value
* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
Game: Hanihani
"Note: the game engine,
"Note: the game engine, ONScripter, is GPL'ed. Game resources are not."
"License: Open"
Please change to closed. Since warsow is in same situation, but is also closed.
Game: OpenClonk
OpenClonk
Works great in Portrait mode - 1080 * 1920.
RTS.
Forum topic: No GNU/Linux demo
You could try the Demo with
You could try the Demo with AGS
Game: Heroes of Might and Magic III
why unofficial?Because it is
why unofficial?
Because it is listed as Heroes of Might and Magic III which is not officially available for Linux.
Game: Heroes of Might and Magic III
thanks, fixed
thanks, fixed
Game: Heroes of Might and Magic III
Version: 0.92 - unofficial VMCI
Please fix: not VMCI but VCMI, & why unofficial?
Game: erebus
Thanks for your comment (and
Thanks for your comment (and for putting this page up). Just to clarify, Erebus is indeed a completely new engine, but a large amount of the graphics do come from FLARE.
That's true about the large menus, which is indeed due to working on everything from small phones to large monitors, but 0.6 will start to feature some improvements here (some of the info/dialog windows will open up as sub-windows rather than fullscreen, on non-mobile platforms).
Game: Heroes of Might and Magic III
VCMI 0.92 released!
This is basically a bugfix release, aimed to correct most annoying regressions that appeared in 0.91. Still, we managed to fit a few small features and improvements. Campaigns finally present video introductions and move heroes between missions. Configuration files support more string identifiers, making them more readable. Some configuration possibilities, especially for spells, were extended.
CHANGELOG
GENERAL:
* hero crossover between missions in campaigns
* introduction before missions in campaigns
MODS:
* Added CREATURE_SPELL_POWER for commanders
* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
* Double growth creatures are configurable now
* Drain Life now has % effect depending on bonus value
* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
Game: Monster Minis Extreme Off-Road
Racing game!
Good to see more racing games available. Everyone should try the demo.
Game: Primordia
Wow, cyberpunk adventure,
Wow, cyberpunk adventure, I'll definitely try this one. Thanks for sharing.