>make a derivative of the project itself without permission.
Its not only the project it applies to all your assets which means nobody can't edit them see also the official Creative commons description for the CC BY-NC-ND(http://creativecommons.org/examples#by-nc-nd):
This license is the most restrictive of our six licenses, only allowing others to download your works and share them with others as long as they credit you, but they can’t change them in any way or use them commercially.
sounds this open to you?
>It is not uncommon for open source projects to make use of multiple licenses.
Not a problem but we rate a game by it's weakest license (in your case NC-ND)
>GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.
Not really there is many art licensed under GPL or LGPL, but I agree CC(BY or BY-SA) or ArtLibre is probably better for art...
The thread is about how the engine's license affects game content. Specifically, all game code must be GPL. Art can be any other license that is compatible.
In Evo, the art is CC by NC ND, and the code is GPL. The project itself is also CC by NC ND. An example being, you couldn't just copy it and make a derivative of the project itself without permission.
It is not uncommon for open source projects to make use of multiple licenses.
GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.
>You seem to be confused... Where did you miss the part about all of the code being GPL v2?
No I'm not, as you can see in the link above "The engine and all game files".
>Only the art is off limits, specifically models and textures for those models. Everything else is fair game.
I guess you don't understand: We are the LGDB not LEDB - We list games not engines! :)
Art is an important thing in a game it makes your game/mod different to all those other spring mods. Without the assets EvolutionRTS is just (a/the spring) engine and not a game.
Open game art might also be far more useful than another engine,
because it allows the reuse for countless other projects/people.
==>Code is only useful for programmers, art is useful for everybody.
You seem to be confused... Where did you miss the part about all of the code being GPL v2? Only the art is off limits, specifically models and textures for those models. Everything else is fair game.
The project itself is nc nd, but the things contained therein are sometimes under other licenses that are compatible. In this case, GPL v2.
>It may not comply with the OSI, but that does not mean that it isn't "Open Source".
OSI is the only organization that uses the term "open source" in the public. Other organizations like debian or the fsf use "free software" but all agree that the nc and nd licences are not free or open.
>I suggest modifying how you use the term "Open Source", because it does not mean what you are intending to mean...
I see no need for that. If you use a term like open source you need a clear definition what it is and the OSI is the only organization that provides one. It's also already described here ( http://www.lgdb.org/game_categories#12 )
It may not comply with the OSI, but that does not mean that it isn't "Open Source". I suggest modifying how you use the term "Open Source", because it does not mean what you are intending to mean when you use it ambiguously.
As you can see in the 3rd above link the license isn't approved by the OSI. It might be not ideal how we handle licenses, but licensing is messy and we are no lawyers so we use the term "open source" which is connected to the OSI.
Since this is dealing strictly with linux, I would muchly prefer that the instructions on the SpringRTS.com page were followed. That will ensure the best possible experience.
Those instructions are basically this page:
For Debian/*buntu it's pretty straightforward due to synaptic. The rest are pretty simple as well.
Desura evo simple sends you to http://www.weblobby.evolutionrts.info , which up until a few weeks ago was perfect, but web browers are tired of java and oracle sucking, and have declared war on both, so self signed applets are in deep doodoo.
I actually made a newspost regarding this yesterday:
Unfortunately, cross platform apps like spring tend to get really messy due to the extreme differences in how windows packages are handled vs linux packages.
Moreover, linux packages get extremely difficult to deal with when you have an app that actively supports multiple versions of itself (such as spring... the lobby downloads whatever version of the engine is appropriate for you automatically).
Spring went though a pretty intense growing period of static linking, which is how multi-engine is handled now.
Anyway, thanks for your comments and support. I rewrote the about page last night, and while it isn't any great literary work, it should be a bit more appropriate.
I wasn't aware that I could edit the about page myself... I'll hop on it. Thought I would add some pictures to illustrate the "Features" list as well on the main site. Dunno if I can add images inline here, but if I can, I'll add them here as well.
Thanks much for everything!
Edit: I've updated the listing now :-)