Recent comments

pheonton's picture

every thing on the project page. http://gamefallen.blogspot.se/ For some reason i have the impression this is a spam post and someone forgot to attach a spam address ;). atm there is nothing to do in the game.

ssf's picture

>make a derivative of the project itself without permission.

Its not only the project it applies to all your assets which means nobody can't edit them see also the official Creative commons description for the CC BY-NC-ND(http://creativecommons.org/examples#by-nc-nd):

This license is the most restrictive of our six licenses, only allowing others to download your works and share them with others as long as they credit you, but they can’t change them in any way or use them commercially.

sounds this open to you?

>It is not uncommon for open source projects to make use of multiple licenses.

Not a problem but we rate a game by it's weakest license (in your case NC-ND)

>GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.

Not really there is many art licensed under GPL or LGPL, but I agree CC(BY or BY-SA) or ArtLibre is probably better for art...

Forboding Angel's picture

The thread is about how the engine's license affects game content. Specifically, all game code must be GPL. Art can be any other license that is compatible.

In Evo, the art is CC by NC ND, and the code is GPL. The project itself is also CC by NC ND. An example being, you couldn't just copy it and make a derivative of the project itself without permission.

It is not uncommon for open source projects to make use of multiple licenses.

GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.

ssf's picture

>You seem to be confused... Where did you miss the part about all of the code being GPL v2?

No I'm not, as you can see in the link above "The engine and all game files".

>Only the art is off limits, specifically models and textures for those models. Everything else is fair game.

I guess you don't understand: We are the LGDB not LEDB - We list games not engines! :)

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Art is an important thing in a game it makes your game/mod different to all those other spring mods. Without the assets EvolutionRTS is just (a/the spring) engine and not a game.

Open game art might also be far more useful than another engine,
because it allows the reuse for countless other projects/people.

==>Code is only useful for programmers, art is useful for everybody.

Forboding Angel's picture

You seem to be confused... Where did you miss the part about all of the code being GPL v2? Only the art is off limits, specifically models and textures for those models. Everything else is fair game.

The project itself is nc nd, but the things contained therein are sometimes under other licenses that are compatible. In this case, GPL v2.

http://springrts.com/phpbb/viewtopic.php?f=1&t=17847

ssf's picture

>It may not comply with the OSI, but that does not mean that it isn't "Open Source".

OSI is the only organization that uses the term "open source" in the public. Other organizations like debian or the fsf use "free software" but all agree that the nc and nd licences are not free or open.

>I suggest modifying how you use the term "Open Source", because it does not mean what you are intending to mean...

I see no need for that. If you use a term like open source you need a clear definition what it is and the OSI is the only organization that provides one. It's also already described here ( http://www.lgdb.org/game_categories#12 )

Forboding Angel's picture

It may not comply with the OSI, but that does not mean that it isn't "Open Source". I suggest modifying how you use the term "Open Source", because it does not mean what you are intending to mean when you use it ambiguously.

ssf's picture

As you can see in the 3rd above link the license isn't approved by the OSI. It might be not ideal how we handle licenses, but licensing is messy and we are no lawyers so we use the term "open source" which is connected to the OSI.