Recent comments

fastrgv's picture

The essential difference is just that this version is written in Ada. So it may be one of the few Ada examples that use "modern" OpenGL that contain all the pieces to actually compile and run on both OS-X and Linux.

MetallDoctor's picture
Tool: Steam

Viva la Gabe Newell!

Thanks to this man, the concept of Linux games reached a new level!
One can argue about the DRM, but a positive role Steam difficult to deny.

pheonton's picture

every thing on the project page. http://gamefallen.blogspot.se/ For some reason i have the impression this is a spam post and someone forgot to attach a spam address ;). atm there is nothing to do in the game.

sixsixfive's picture

>make a derivative of the project itself without permission.

Its not only the project it applies to all your assets which means nobody can't edit them see also the official Creative commons description for the CC BY-NC-ND(http://creativecommons.org/examples#by-nc-nd):

This license is the most restrictive of our six licenses, only allowing others to download your works and share them with others as long as they credit you, but they can’t change them in any way or use them commercially.

sounds this open to you?

>It is not uncommon for open source projects to make use of multiple licenses.

Not a problem but we rate a game by it's weakest license (in your case NC-ND)

>GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.

Not really there is many art licensed under GPL or LGPL, but I agree CC(BY or BY-SA) or ArtLibre is probably better for art...

Forboding Angel's picture

The thread is about how the engine's license affects game content. Specifically, all game code must be GPL. Art can be any other license that is compatible.

In Evo, the art is CC by NC ND, and the code is GPL. The project itself is also CC by NC ND. An example being, you couldn't just copy it and make a derivative of the project itself without permission.

It is not uncommon for open source projects to make use of multiple licenses.

GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.

sixsixfive's picture

>You seem to be confused... Where did you miss the part about all of the code being GPL v2?

No I'm not, as you can see in the link above "The engine and all game files".

>Only the art is off limits, specifically models and textures for those models. Everything else is fair game.

I guess you don't understand: We are the LGDB not LEDB - We list games not engines! :)

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Art is an important thing in a game it makes your game/mod different to all those other spring mods. Without the assets EvolutionRTS is just (a/the spring) engine and not a game.

Open game art might also be far more useful than another engine,
because it allows the reuse for countless other projects/people.

==>Code is only useful for programmers, art is useful for everybody.

Forboding Angel's picture

You seem to be confused... Where did you miss the part about all of the code being GPL v2? Only the art is off limits, specifically models and textures for those models. Everything else is fair game.

The project itself is nc nd, but the things contained therein are sometimes under other licenses that are compatible. In this case, GPL v2.

http://springrts.com/phpbb/viewtopic.php?f=1&t=17847