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PepeAmpere's picture
Forum topic: Weekend tournament

After a fantastic day Godde is announced the winner after 26 different games In 2nd you have Danil fallowed by PoW. this was a great tournament and we hope to have more in the future.

Tournament end

There is final bracket online and casts from tournament on Youtube made by our action hero Fury Shadow 33,3 cm.

luojie-dune's picture
Forum topic: Category

Why there is no more games supporting multimouse/multi pointer like this?

Multiple Pointer on huge screen team based RTS game like zero-kzx would be great fun. hmm.

PepeAmpere's picture
Forum topic: Weekend tournament

REGISTER into the tournament

Superuser's picture

For what it's worth, we've always listed open code (as in OSI, which the GPL complies with) but closed art games as open source. This includes ToME4 and other games

Forboding Angel's picture

I'm not sure why this is hard for you to understand.

The source is open. Period. You wanna see it? http://www.source.evolutionrts.info

It's on Google Code for crying out loud. You couldn't get more visible short of uploading it to github.

Art assets (Models and Unit Textures for those models) are protected via CC by NC SA.

Lua scripts are licensed via GPL, WTFPL, PD, and various other GPLish/compatible licenses.

The project as a whole is protected via CC by NC SA. Just because the project as a whole is licensed one way, does not mean that other individual parts of that project cannot fly under other banners.

fastrgv's picture
Forum topic: osx?

I managed to build on my miniMac (early 2009, Mavericks with Xcode)! However, my methods are crude and the exe is sluggish.
I will update if I find a nicer way... First, on Linux, I have a recent g++ in a nonstandard place, so I needed to modify the CMakeCache.txt file to point to my newest. Then, that worked.

On OSX, the most difficult part was installing FreeImage (its makefile needed much editing). Then I had to install libassimp, which was somewhat tricky. I already had freeglut installed. After these were installed, I made a build directory, and from there I did cmake ../source. Then I had to edit CMakeCache.txt to define 3 items.
A) the architecture I wanted ( CMAKE_OSX_ARCHITECTURE:STRING= x86_64 )
B) CMAKE_CXX_FLAGS:STRING= -std=c++11 -I/usr/include/glew -I/opt/X11/include -I/usr/local/include
in order to define the include paths to glew, freeglut, FreeImage, and assimp.
C) define the library path to satisfy: -lglut, -lfreeimage, -lassimp, -lGL, -lGLU
using the parameter CMAKE_EXE_LINKER_FLAGS:STRING=

Thusly, make succeeded for me.

fastrgv's picture
Forum topic: osx?

Sure I will. However, I assumed I could build on Linux. I just tried and I am having trouble there too! Messages seem to indicate code is not c++ compliant. Maybe I need to try an older version of the gcc compiler....I will study your guide first.

ssf's picture

But it's the same game, isn't it? So we could merge them?