Recent comments

Peyrol's picture

Quoting the submission guidelines:
"Games you will not find here, and on submission are likely to be rejected:
Not very simple Games (e.g. tic-tac-toe)"
xbomb might have simple rules, but IMO it is not a simple game. Here is a sample puzzle position which might occur.

How can a player proceed here, without taking a chance? The two green dots indicate cells which do contain mines, but what cell or cells can you conclude must not contain a mine?

ssf's picture
Forum topic: Won't start

the humble bundle edition worked for me with the latest ags git

Curly Brace's picture
Forum topic: Won't start

By the way, why are you asking? =)))

Curly Brace's picture
Forum topic: Won't start

Hadn't tried "Kosher" edition, ony "Classical" which worked fine

Wuzzy's picture

There are now tilesets which are as small as 16px×16px per tile, for example RetroDays (unofficial tileset). See here:
See also the updated screenshots (all official tilesets).

ssf's picture
Forum topic: Strange


Game is made for Steam >> Steamlib & Steam is build against ubuntu 12.* >> steam bootstraps ubuntu 12 on every Linux device >> Games on Steam need to be build against steamlib >= Steam & their stuff is only supported on ubuntu 12(since it is build against it like all steamlib games)

nullzero's picture

The idea is not to have everything fiiled in instantaneasly, but to have additional fields mapped to the developers for future edits.

Though I don't now how changeable the database relations or how feasible that is. Thus I leave as a suggestion for discussion ;)

In terms of maintenance, ok... I now see that to put something linked only to the devs, then it would be separate to the "insert/edit game form" and would probably need more stuff added to allow public edits. There I can see it being less cost effective...

pheonton's picture

But who is going to add all the info? ^^
it would certainly be nice to have a comprehensive directory of all Linux developers. But atm i'm not so sure about the return of investment (maintenance time versus user demand).