I checked out and built with your command from the start.
After copying the files you suggested, crashlog.txt says it is looking for default.cfg in some different folders.
Still, find / -name default.cfg only gives a result for 0ad and one for vlc.
because you linked the 64Bit build, remove your link and try the solution from above.
use the svn checkout command from above(see description), it will download the current stable(i386) build(~700 MB)
checkout the stable engine code, build and copy $SOURCE/Build/Release-linux-$ARCH/ZEQ2.$ARCH to your gameroot ; copy $SOURCE/Build/Release-linux-$ARCH/Base/*.so to $GAMEROOT/ZEQ2
I have already got libglew.so.1.5 installed in /usr/lib/ , I am afraid this will cause a mess with that
Also, the game seems to be looking for libglew in /usr/lib32. (I get the wrong ELFclass error after linking "ln -s /usr/lib/libGLEW.so.1.5 /usr/lib32/libGLEW.so.1.5")
The defaulf.cfg file is nowhere to be found.
Can anyone that has got this working post it's contents? or PM them to me?
then we would need a pocketpc, arm, mips, sparc, whatever tag...
try something like this:
mkdir -p /tmp/glew32 && cd /tmp/glew32
wget -c http://ftp.us.debian.org/debian/pool/main/g/glew/libglew1.5_1.5.4-1_i386.deb -O /tmp/glew32/glew32.deb
ar p glew32.deb data.tar.gz | tar zx
mv usr/lib/libGLEW.so* $YOURGAMEPATH/lib
Game: Lemmingball Z
It requires Glew 32 bit to run, as it cannot find Glew normally installed and gives a "wrong ELFclass" error is symbolic link is added.
I think we need a "32bit only" tag