In their FAQ you can read:
Will you be recreating the WHOLE game?
Eventually... but for now we are working on just the Multiplayer part of Blood. That way we can play it quicker, while getting the majority of the single player game's functionality at the same time. When the time comes however, we will be tackling the single player levels one episode at a time, including the Plasma Pak and Cryptic Passage.
But I do not know if the information is updated. I will keep you updated if I can make it work.
Forum topic: Report post function
if we have some more activity we will have that feature. for now evil posts are spotted and dealt with fast enough.
Nope. That doesn't work either.
By the looks of what is in config.log, it refuses to use gcc x86_64.
I loved this game, it is a real disappointment...
1/10 for a crappy port
try CFLAGS="-m32" ./configure to build x86-32 applications on x86-64
btw. an extra tag wouldn't make sense because any amd64/x86-64 processor can execute and build x86-32/i386/ia-32/... applications
At ./configure you get the following output when you compile on 64 bit machines.
checking if we are compiling for an i386 processor... no
configure: error: Sorry, this Syndicate Wars port will only run on i386 processors
I said it before, but a "strictly 32 bit" tag is very much needed IMHO
I thought it is possible to play original game with new engine if you own Blood game data (sorry, I didn't tried it myself). Am I wrong?