Anixx good list and from what you wrote i think its best to NOT have genre and subgenre but just one taxonomy. in know some categories are only used in combination with others e.g. 4x can only be a startegy game, but that gives us more flexibility.
e.g. for adventure: if a game has the category adventure it should have no fighting, but if it has adventure and action (an action-adventure) it can have combat.
we will not have a separate description of action-adventure but probably a small info in the adventure description.
A separate category "shooter" very important.
the category "arcade" has to go, a lot games in that category will be in the casual category.
@anixx why should simulation not include economic simulation if economy is selected as a second category?
i just outline the changes from the existing categorization scheme:
first person shooter -> first person
tactical shooter -> tactical
EDIT: it took me to long to write this comment and anixx posted inbetween, sorry.
I suggest the following criterion: if the game developers specifically mentioned Linux as a supported platform, the game is acceptable. But this criterion is also not perfect.
Also consider Java-based games (also millions of them), .NET based games, Python-based games etc etc.
Game: Warlock's Gauntlet
> I think Shoot'em up/scroller should be two separate and distinct categories.
How would you distinguish them?
> I also don't agree that Adventure should have no fight.
Typically has no fight or fight is unimportant, otherwise it is a mix of genres. But what's your definition then?
Why link we to binary packages?
No, we should not do it for the reasons sixsixfive mentioned: to much administration, a link to the download page is enough.
If we want packages from repos we should do it the same way as we did it for ubuntu, debian and packman.
read this: http://www.lgdb.org/page/questions_answers
Why add we abandoned/dead games?
Yes, i agree with tuyplayer. We should include these games, if they are available (in this case from a distribution repository)
ahhh, i was asking myself the same question. First thought i had was, no there are other (million) sites for flash games.
then i read the submission guidelines: http://www.lgdb.org/page/submission_guidelines
but there is nothing about flash games.... then i remembered that i had the discussion about flash games with tuxplayer (one year ago) and we decided to make a decision for every flash game individually. So flash games: yes, but every flash game: No.
@sixsixfive if you think tanki online is not important enough we should start a new discussion.
I think Shoot'em up/scroller should be two separate and distinct categories. I also don't agree that Adventure should have no fight.
> Why flash? it isn't native or platform independent
I'm also against adding flash games (except those like Machinarium), dunno why did pheonton approved it.
> Why add we abandoned/dead games?
Well, there are openSuse 11.3 packages and Anixx said these games are rather playable, so they still may present interest to people.
> Why link we to binary packages? I see no reason for this and it will become a problem in the future(outdated packages, wrong platform(amd64, i386, sparc...)
Yes, tracking binary packages may be quite difficult. Maybe we shouldn't add them. Let's see what pheonton thinks.
I agree we can use Wikipedia.
I suggest the following in short:
1. RPG - player controls hero/hero's spacecraft, upgrades, manages inventory, buys things. Available inventory is very diverse and/or unique (not just medkit). Quests and experience.
- MMORPG - online RPG with prolonged game time (at least several days)
- Dota-like (Heroes on Newerth)
- Dungeons (single-player)
2. Strategy - player controls units and sometimes base/buildings, units are produced/bought during the game
- City building/economic (Railroad tycoon, Sim City, Caesar III, Settlers, Hospital, Tropico etc) Building/buying roads and utilities, trade, selling goods. Goods chains. Events (disasters, recession). Distinguishing feature - units usually not controlled directly. The player only builds buildings, roads.
- 4X - subgenre of strategy. extended diplomacy, technology tree, research. technology is based on research rather than buildings. exchange of technologies with other factions, spying. unique projects. extensive colonization is essential to win.
3. Adventure - storyline is based on puzzles. Player uses text/conversation to advance the storyline. Sometimes have to find hidden items. Gameplay is divided into distinct locations between which the player can move. The graphics may be static. No fight.
4. Platformer - you jump from one floor to another, use stairs, open chests. Can jump on the clouds etc. Avoid stationary turrets and guns.
5. Shoot'em up/scroller. New and new enemies appear, you stay at place or the screen scrolls. Move usually in one direction. Each level ends with a boss. Two subgenres: with flyings and with beatings. Differs from platformer in that you cannot move back.
6. Simulation. You drive a vehicle or aircraft, very realistic. Economic simulation does not belong here.
7. Shooter - descendants of Wolfenstain 3D. Usually first-person. You see your own hand with a weapon.
8. Racing - you shell win a race.
9. Casual (including board and card games as well as Tetris, Lines, Arcanoid, Python, maze, pipes etc). Manipulation of abstract objects.
I have added some messages on problematic categories here: http://www.lgdb.org/forums/lgdb/games
If you give me rights to correct the categories I can do much myself. It seems it is actually mess now.
yes, agreed, its not obvious. But this can only be changed with proper category descriptions.
A lot is still missing and something needs more detail.
i am willing to revisit the game taxonomy if we can agree on the major idea of game genres.
we could base the genres on wikipedia: